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Merge pull request #67 from AristurtleDev/hotfix/gl-dependency
Remove package dependency on DesktopGL This closes Issue #66
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.github/release-notes.txt

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- `AnimatedSprite.Update(double)` and `AnimatedTilemap.Update(double)` now expect the value being passed to be a representation of elapsed seconds and not elapsed milliseconds. This is in-line with the common use case of delta time being representative of seconds elapsed and not milliseconds elapsed. (Closes #61)
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## 4.0.5 Hotfix
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- `Slice.Origin` value is not set property in constructor. (Closes #64)
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- `Slice.Origin` value is not set property in constructor. (Closes #64)
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## 4.0.6 Hotfix
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- Removed package dependency on DesktopGL (Closes #66)

.nuget/README.md

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A Cross Platform C# Library That Adds Support For Aseprite Files in MonoGame Projects.
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[![build-and-test](https://github.com/AristurtleDev/monogame-aseprite/actions/workflows/buildandtest.yml/badge.svg)](https://github.com/AristurtleDev/monogame-aseprite/actions/workflows/buildandtest.yml)
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[![Nuget 4.0.5](https://img.shields.io/nuget/v/MonoGame.Aseprite?color=blue&style=flat-square)](https://www.nuget.org/packages/MonoGame.Aseprite/4.0.5)
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[![Nuget 4.0.6](https://img.shields.io/nuget/v/MonoGame.Aseprite?color=blue&style=flat-square)](https://www.nuget.org/packages/MonoGame.Aseprite/4.0.6)
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[![License: MIT](https://img.shields.io/badge/📃%20license-MIT-blue?style=flat)](LICENSE)
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[![Twitter](https://img.shields.io/badge/%20-Share%20On%20Twitter-555?style=flat&logo=twitter)](https://twitter.com/intent/tweet?text=MonoGame.Aseprite%20by%20%40aristurtledev%0A%0AA%20cross-platform%20C%23%20library%20that%20adds%20support%20for%20Aseprite%20files%20in%20MonoGame%20projects.%20https%3A%2F%2Fgithub.com%2FAristurtleDev%2Fmonogame-aseprite%0A%0A%23monogame%20%23aseprite%20%23dotnet%20%23csharp%20%23oss%0A)
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README.md

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A Cross Platform C# Library That Adds Support For Aseprite Files in MonoGame Projects.
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[![build-and-test](https://github.com/AristurtleDev/monogame-aseprite/actions/workflows/buildandtest.yml/badge.svg)](https://github.com/AristurtleDev/monogame-aseprite/actions/workflows/buildandtest.yml)
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[![Nuget 4.0.5](https://img.shields.io/nuget/v/MonoGame.Aseprite?color=blue&style=flat-square)](https://www.nuget.org/packages/MonoGame.Aseprite/4.0.5)
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[![Nuget 4.0.6](https://img.shields.io/nuget/v/MonoGame.Aseprite?color=blue&style=flat-square)](https://www.nuget.org/packages/MonoGame.Aseprite/4.0.6)
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[![License: MIT](https://img.shields.io/badge/📃%20license-MIT-blue?style=flat)](LICENSE)
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[![Twitter](https://img.shields.io/badge/%20-Share%20On%20Twitter-555?style=flat&logo=twitter)](https://twitter.com/intent/tweet?text=MonoGame.Aseprite%20by%20%40aristurtledev%0A%0AA%20cross-platform%20C%23%20library%20that%20adds%20support%20for%20Aseprite%20files%20in%20MonoGame%20projects.%20https%3A%2F%2Fgithub.com%2FAristurtleDev%2Fmonogame-aseprite%0A%0A%23monogame%20%23aseprite%20%23dotnet%20%23csharp%20%23oss%0A)
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source/MonoGame.Aseprite.Content.Pipeline/MonoGame.Aseprite.Content.Pipeline.csproj

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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<GenerateDocumentationFile>False</GenerateDocumentationFile>
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<Version>4.0.5</Version>
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<Version>4.0.6</Version>
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</PropertyGroup>
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<PropertyGroup>
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<!-- dotnet pack Nuget Config stuff -->
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<PropertyGroup>
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<PackageId>MonoGame.Aseprite.Content.Pipeline</PackageId>
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<Version>4.0.5</Version>
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<AssemblyVersion>4.0.5</AssemblyVersion>
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<FileVersion>4.0.5</FileVersion>
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<Version>4.0.6</Version>
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<AssemblyVersion>4.0.6</AssemblyVersion>
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<FileVersion>4.0.6</FileVersion>
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<Authors>Christopher Whitley</Authors>
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<Company>Aristurtle</Company>
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<PackageLicenseExpression>MIT</PackageLicenseExpression>
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<PackageTags>
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MonoGame;Aseprite;import;processes;read;write;sprite;animation;tileset;tilemap;spritesheet;pipeline;mgcb</PackageTags>
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<PackageReleaseNotes>
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Version 4.0.5
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Version 4.0.6
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The following bug fixes were implemented:
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- `Slice.Origin` value is not set property in constructor. (Closes #64)
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- Removed package dependency on DesktopGL (Closes #66)
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</PackageReleaseNotes>
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<Description>
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MonoGame.Aseprite.Content.Pipeline is a cross-platform C# library that adds an extension to the MonoGame

source/MonoGame.Aseprite/MonoGame.Aseprite.csproj

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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<GenerateDocumentationFile>False</GenerateDocumentationFile>
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<Version>4.0.5</Version>
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<Version>4.0.6</Version>
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</PropertyGroup>
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<PropertyGroup>
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</PackageTags>
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<PackageReadmeFile>README.md</PackageReadmeFile>
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<PackageReleaseNotes>
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Version 4.0.5
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Version 4.0.6
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The following bug fixes were implemented:
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- `Slice.Origin` value is not set property in constructor. (Closes #64)
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- Removed package dependency on DesktopGL (Closes #66)
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</PackageReleaseNotes>
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<Description>
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MonoGame.Aseprite is a cross-platofrm C# library that adds support to MonoGame projects for
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<!-- Nuget Package References -->
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<ItemGroup>
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<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.1.303" />
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<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.1.303">
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<PrivateAssets>All</PrivateAssets>
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</PackageReference>
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</ItemGroup>
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<!-- Allow the test project to use internal types for testing -->

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