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35 | 35 | <RepositoryType>git</RepositoryType>
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36 | 36 | <RepositoryBranch>stable</RepositoryBranch>
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37 | 37 | <PackageTags>
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38 |
| - MonoGame;Aseprite;import;processes;read;write;sprite;animation;tileset;tilemap;spritesheet;pipeline;mgcb</PackageTags> |
| 38 | + MonoGame;Aseprite;import;processes;read;write;sprite;animation;tileset;tilemap;spritesheet;pipeline;mgcb |
| 39 | + </PackageTags> |
39 | 40 | <PackageReleaseNotes>
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40 | 41 | Version 5.0.1
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41 | 42 | The following changes were implemented:
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42 |
| - - Resolved issue where reversing an `AnimatedSprite` would cause an exception. |
43 |
| - - Added `AsepriteFileReader.Read(Stream)` method to support reading Aseprite file with `TitleContainer` stream (Closes #49) |
44 |
| - - Added new processors for the mgcb-editor when pre-processing content using the mgcb-editor. These include: |
45 |
| - - Sprite Processor |
46 |
| - - SpriteSheet Processor |
47 |
| - - TextureAtlas Processor |
48 |
| - - Tileset Processor |
49 |
| - - Tilemap Processor |
50 |
| - - AnimatedTileMap Processor |
51 |
| - - Support for Aseprite 1.3-rc1 |
52 |
| - - Support for User Data for Tiles added |
53 |
| - - Tile User Data can only be set in Aseprite through the LUA Scripting API at this time. |
54 |
| - - Support for new tag "Repeat" field added. |
55 |
| - - Support for new `PingPongReverse` loop direction added. |
56 |
| - - `Animatedsprite` instances are no longer coupled to the `AnimationTag` used to create them. The `AnimationTag` now is only used to create the `AnimatedSprite` and after creation, properties such as `AnimatedSprite.IsReversed` affect only that instance. |
57 |
| - - `AnimatedSprite.Speed` property added to control rate of animation speed |
58 |
| - - `AnimatedSprite.Play()` added. |
59 |
| - - `AnimatedSprite` will need to be explicitly told to play using the `AnimatedSprite.Play` method. |
60 |
| - - Parameter for method provided to override the loop count |
| 43 | + - Resolved issue where MonoGame.Aseprite.dll assembly reference was required for the MonoGame.Aseprite.Content.Pipeline.dll assembly in the mgcb-editor (Closes #76) |
| 44 | + - `TextureRegion.TryGetSlice` and `TextureRegion.TryGetSlice<T>` methods added (credit: @fdrobidoux) |
61 | 45 | </PackageReleaseNotes>
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62 | 46 | <Description>
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63 | 47 | MonoGame.Aseprite.Content.Pipeline is a cross-platform C# library that adds an extension to the MonoGame
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