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Updated release notes
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.github/release-notes.txt

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- `AnimatedSprite.Play()` added.
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- `AnimatedSprite` will need to be explicitly told to play using the `AnimatedSprite.Play` method.
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- Parameter for method provided to override the loop count
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## 5.0.1
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- Resolved issue where MonoGame.Aseprite.dll assembly reference was required for the MonoGame.Aseprite.Content.Pipeline.dll assembly in the mgcb-editor (Closes #76)
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- `TextureRegion.TryGetSlice` and `TextureRegion.TryGetSlice<T>` methods added (credit: @fdrobidoux)
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source/MonoGame.Aseprite.Content.Pipeline/MonoGame.Aseprite.Content.Pipeline.csproj

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<RepositoryType>git</RepositoryType>
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<RepositoryBranch>stable</RepositoryBranch>
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<PackageTags>
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MonoGame;Aseprite;import;processes;read;write;sprite;animation;tileset;tilemap;spritesheet;pipeline;mgcb</PackageTags>
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MonoGame;Aseprite;import;processes;read;write;sprite;animation;tileset;tilemap;spritesheet;pipeline;mgcb
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</PackageTags>
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<PackageReleaseNotes>
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Version 5.0.1
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The following changes were implemented:
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- Resolved issue where reversing an `AnimatedSprite` would cause an exception.
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- Added `AsepriteFileReader.Read(Stream)` method to support reading Aseprite file with `TitleContainer` stream (Closes #49)
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- Added new processors for the mgcb-editor when pre-processing content using the mgcb-editor. These include:
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- Sprite Processor
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- SpriteSheet Processor
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- TextureAtlas Processor
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- Tileset Processor
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- Tilemap Processor
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- AnimatedTileMap Processor
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- Support for Aseprite 1.3-rc1
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- Support for User Data for Tiles added
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- Tile User Data can only be set in Aseprite through the LUA Scripting API at this time.
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- Support for new tag "Repeat" field added.
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- Support for new `PingPongReverse` loop direction added.
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- `Animatedsprite` instances are no longer coupled to the `AnimationTag` used to create them. The `AnimationTag` now is only used to create the `AnimatedSprite` and after creation, properties such as `AnimatedSprite.IsReversed` affect only that instance.
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- `AnimatedSprite.Speed` property added to control rate of animation speed
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- `AnimatedSprite.Play()` added.
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- `AnimatedSprite` will need to be explicitly told to play using the `AnimatedSprite.Play` method.
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- Parameter for method provided to override the loop count
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- Resolved issue where MonoGame.Aseprite.dll assembly reference was required for the MonoGame.Aseprite.Content.Pipeline.dll assembly in the mgcb-editor (Closes #76)
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- `TextureRegion.TryGetSlice` and `TextureRegion.TryGetSlice&lt;T&gt;` methods added (credit: @fdrobidoux)
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</PackageReleaseNotes>
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<Description>
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MonoGame.Aseprite.Content.Pipeline is a cross-platform C# library that adds an extension to the MonoGame

source/MonoGame.Aseprite/MonoGame.Aseprite.csproj

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<PackageReleaseNotes>
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Version 5.0.1
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The following changes were implemented:
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- Resolved issue where reversing an `AnimatedSprite` would cause an exception.
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- Added `AsepriteFileReader.Read(Stream)` method to support reading Aseprite file with `TitleContainer` stream (Closes #49)
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- Added new processors for the mgcb-editor when pre-processing content using the mgcb-editor. These include:
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- Sprite Processor
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- SpriteSheet Processor
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- TextureAtlas Processor
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- Tileset Processor
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- Tilemap Processor
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- AnimatedTileMap Processor
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- Support for Aseprite 1.3-rc1
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- Support for User Data for Tiles added
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- Tile User Data can only be set in Aseprite through the LUA Scripting API at this time.
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- Support for new tag "Repeat" field added.
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- Support for new `PingPongReverse` loop direction added.
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- `Animatedsprite` instances are no longer coupled to the `AnimationTag` used to create them. The `AnimationTag` now is only used to create the `AnimatedSprite` and after creation, properties such as `AnimatedSprite.IsReversed` affect only that instance.
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- `AnimatedSprite.Speed` property added to control rate of animation speed
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- `AnimatedSprite.Play()` added.
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- `AnimatedSprite` will need to be explicitly told to play using the `AnimatedSprite.Play` method.
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- Parameter for method provided to override the loop count
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- Resolved issue where MonoGame.Aseprite.dll assembly reference was required for the MonoGame.Aseprite.Content.Pipeline.dll assembly in the mgcb-editor (Closes #76)
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- `TextureRegion.TryGetSlice` and `TextureRegion.TryGetSlice&lt;T&gt;` methods added (credit: @fdrobidoux)
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</PackageReleaseNotes>
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<Description>
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MonoGame.Aseprite is a cross-platofrm C# library that adds support to MonoGame projects for

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