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MonoGame.Aseprite.Content.Pipeline Expand file tree Collapse file tree 4 files changed +11
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A Cross Platform C# Library That Adds Support For Aseprite Files in MonoGame Projects.
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[ ![ build-and-test] ( https://github.com/AristurtleDev/monogame-aseprite/actions/workflows/buildandtest.yml/badge.svg )] ( https://github.com/AristurtleDev/monogame-aseprite/actions/workflows/buildandtest.yml )
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- [ ![ Nuget 5.1.0 ] ( https://img.shields.io/nuget/v/MonoGame.Aseprite?color=blue&style=flat-square )] ( https://www.nuget.org/packages/MonoGame.Aseprite/5.1.0 )
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+ [ ![ Nuget 5.1.1 ] ( https://img.shields.io/nuget/v/MonoGame.Aseprite?color=blue&style=flat-square )] ( https://www.nuget.org/packages/MonoGame.Aseprite/5.1.1 )
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[ ![ License: MIT] ( https://img.shields.io/badge/📃%20license-MIT-blue?style=flat )] ( LICENSE )
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[ ![ Twitter] ( https://img.shields.io/badge/%20-Share%20On%20Twitter-555?style=flat&logo=twitter )] ( https://twitter.com/intent/tweet?text=MonoGame.Aseprite%20by%20%40aristurtledev%0A%0AA%20cross-platform%20C%23%20library%20that%20adds%20support%20for%20Aseprite%20files%20in%20MonoGame%20projects.%20https%3A%2F%2Fgithub.com%2FAristurtleDev%2Fmonogame-aseprite%0A%0A%23monogame%20%23aseprite%20%23dotnet%20%23csharp%20%23oss%0A )
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A Cross Platform C# Library That Adds Support For Aseprite Files in MonoGame Projects.
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[ ![ build-and-test] ( https://github.com/AristurtleDev/monogame-aseprite/actions/workflows/buildandtest.yml/badge.svg )] ( https://github.com/AristurtleDev/monogame-aseprite/actions/workflows/buildandtest.yml )
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- [ ![ Nuget 5.1.0 ] ( https://img.shields.io/nuget/v/MonoGame.Aseprite?color=blue&style=flat-square )] ( https://www.nuget.org/packages/MonoGame.Aseprite/5.1.0 )
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+ [ ![ Nuget 5.1.1 ] ( https://img.shields.io/nuget/v/MonoGame.Aseprite?color=blue&style=flat-square )] ( https://www.nuget.org/packages/MonoGame.Aseprite/5.1.1 )
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[ ![ License: MIT] ( https://img.shields.io/badge/📃%20license-MIT-blue?style=flat )] ( LICENSE )
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[ ![ Twitter] ( https://img.shields.io/badge/%20-Share%20On%20Twitter-555?style=flat&logo=twitter )] ( https://twitter.com/intent/tweet?text=MonoGame.Aseprite%20by%20%40aristurtledev%0A%0AA%20cross-platform%20C%23%20library%20that%20adds%20support%20for%20Aseprite%20files%20in%20MonoGame%20projects.%20https%3A%2F%2Fgithub.com%2FAristurtleDev%2Fmonogame-aseprite%0A%0A%23monogame%20%23aseprite%20%23dotnet%20%23csharp%20%23oss%0A )
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<ImplicitUsings >enable</ImplicitUsings >
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<Nullable >enable</Nullable >
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<GenerateDocumentationFile >False</GenerateDocumentationFile >
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- <Version >5.1.0 </Version >
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+ <Version >5.1.1 </Version >
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</PropertyGroup >
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<PropertyGroup >
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<!-- dotnet pack Nuget Config stuff -->
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<PropertyGroup >
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<PackageId >MonoGame.Aseprite.Content.Pipeline</PackageId >
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- <Version >5.1.0 </Version >
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- <AssemblyVersion >5.1.0 </AssemblyVersion >
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- <FileVersion >5.1.0 </FileVersion >
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+ <Version >5.1.1 </Version >
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+ <AssemblyVersion >5.1.1 </AssemblyVersion >
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+ <FileVersion >5.1.1 </FileVersion >
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<Authors >Christopher Whitley</Authors >
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<Company >Aristurtle</Company >
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<PackageLicenseExpression >MIT</PackageLicenseExpression >
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MonoGame;Aseprite;import;processes;read;write;sprite;animation;tileset;tilemap;spritesheet;pipeline;mgcb
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</PackageTags >
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<PackageReleaseNotes >
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- Version 5.1.0
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+ Version 5.1.1
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The following changes were implemented:
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- - `AsepriteCel` properties were made public (thanks @SephDB)
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- - `AnimatedSprite` now supports setting frame both on initial play and during playback.
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+ - Resolved issue where using Linked Cels can cause an out of bounds exception.
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</PackageReleaseNotes >
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<Description >
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MonoGame.Aseprite.Content.Pipeline is a cross-platform C# library that adds an extension to the MonoGame
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<ImplicitUsings >enable</ImplicitUsings >
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<Nullable >enable</Nullable >
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<GenerateDocumentationFile >False</GenerateDocumentationFile >
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- <Version >5.1.0 </Version >
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+ <Version >5.1.1 </Version >
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</PropertyGroup >
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<PropertyGroup >
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</PackageTags >
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<PackageReadmeFile >README.md</PackageReadmeFile >
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<PackageReleaseNotes >
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- Version 5.1.0
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+ Version 5.1.1
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The following changes were implemented:
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- - `AsepriteCel` properties were made public (thanks @SephDB)
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- - `AnimatedSprite` now supports setting frame both on initial play and during playback.
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+ - Resolved issue where using Linked Cels can cause an out of bounds exception.
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</PackageReleaseNotes >
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<Description >
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MonoGame.Aseprite is a cross-platofrm C# library that adds support to MonoGame projects for
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