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Use AsepriteDotNet for core processing (#105)
* Feature/cake frosting (#92) * Added games list Add list of games made with MonoGame.Aseprite * Always specify generate documentation file * Switch to Cake Frosting * Update workflow script * Issue/try get slice 92 (#94) * Added MonoGame.Aseprite to Test .sln This is so intellesense would pickup correct * Added test for issue #92 * Use `_slices` and not `_tags` The `AsepriteSlice.TryGetSlice(string, out AsepriteSlice?)` method incorrectly searched the `_tags` array and not the `_slices` array. This resolves issue #92 * Bump version number * Update release notes * Feature/index one (#98) * Added games list Add list of games made with MonoGame.Aseprite * Develop (#95) * Feature/cake frosting (#92) * Added games list Add list of games made with MonoGame.Aseprite * Always specify generate documentation file * Switch to Cake Frosting * Update workflow script * Issue/try get slice 92 (#94) * Added MonoGame.Aseprite to Test .sln This is so intellesense would pickup correct * Added test for issue #92 * Use `_slices` and not `_tags` The `AsepriteSlice.TryGetSlice(string, out AsepriteSlice?)` method incorrectly searched the `_tags` array and not the `_slices` array. This resolves issue #92 * Bump version number * Update release notes * Fix broken links (Closes #96) * Fix links for NuGet readme * Added ZeroFrameIndex configuration * Removed Global Configuration - Removed `MonoGame.Aserpite.Configuration` - Moved `ZeroIndexedFrames` to be property of `AsepriteFile` - Added unit testing for `AsepriteFile.ZeroIndexedFrames` functionality * Fix/tile rotation (#99) * `rotationBitmask` renamed to `dFlipBitmask` * `rotationBitmask` renamed to `dFlipBitmask` * `rotation` renamed to `dFlip` * `Rotation` renamed to `DFlip` * Removed `<remarks>` about flips not being implemented * Update for new tile rotation in Aseprite 1.3 * Cleanup * 5.1.3-beta-3 release candidate * Fix tests * Added Update(TimeSpan) methods to the AnimatedSprite & AnimatedTilemap classes, this removed the requirement to create a fake GameTime every Update when calling the Update(double deltaTime) overload. (#102) * Read Old Palette Chunk per Aseprite 1.3.5 file spec update * Bump Version to 5.1.3 * Moved solution, created folders for organization * Add Directory.Build.props * Add directory.build.props for build directory * Repalced shared source with AsepriteDotNet * Auto format changes * Update to Aseprite 1.2.0 * Added extension methods to convert between AsepriteDotNet primitives and MonoGame primitives * Add global using for AsepriteDotNet types to avoid namespace and type name collisions * Update all types to import from AsperiteDotNet.Aseprite.AsepriteFIle * Use AsepriteDotNet for all parsing * Use AsepriteDotNet as core processing library * Update license header for every file * Make extension methods public * Code documentation cleanup * Added workflows to root solution folder * Update CI/CD process * Update readme * Bump version number --------- Co-authored-by: Serge Roy <[email protected]>
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