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Merge pull request #63 from AristurtleDev/hotfix/animation-update
Updated <PackageReleaseNotes>
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source/MonoGame.Aseprite.Content.Pipeline/MonoGame.Aseprite.Content.Pipeline.csproj

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<PackageReleaseNotes>
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Version 4.0.4
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The following bug fixes were implemented:
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- Fixed crash in `TextureAtlas.FromRaw` where loop for slices used incorrect iterator. (Closes #52)
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- `AnimatedSprite.Update(float)` changed to `AnimatedSprite.Update(double)` (Closes #51)
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- `AnimatedTilemap.Update(float)` changed to `AnimatedTilemap.Update(double)` (Closes #51)
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- `AnimatedSprite.Update(double)` and `AnimatedTilemap.Update(double)` now expect the value being passed to be a representation of elapsed seconds and not elapsed milliseconds. This is in-line with the common use case of delta time being representative of seconds elapsed and not milliseconds elapsed. (Closes #61)
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</PackageReleaseNotes>
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<Description>
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MonoGame.Aseprite.Content.Pipeline is a cross-platform C# library that adds an extension to the MonoGame

source/MonoGame.Aseprite/MonoGame.Aseprite.csproj

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<PackageReleaseNotes>
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Version 4.0.4
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The following bug fixes were implemented:
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- Fixed crash in `TextureAtlas.FromRaw` where loop for slices used incorrect iterator. (Closes #52)
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- `AnimatedSprite.Update(float)` changed to `AnimatedSprite.Update(double)` (Closes #51)
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- `AnimatedTilemap.Update(float)` changed to `AnimatedTilemap.Update(double)` (Closes #51)
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- `AnimatedSprite.Update(double)` and `AnimatedTilemap.Update(double)` now expect the value being passed to be a representation of elapsed seconds and not elapsed milliseconds. This is in-line with the common use case of delta time being representative of seconds elapsed and not milliseconds elapsed. (Closes #61)
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</PackageReleaseNotes>
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<Description>
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MonoGame.Aseprite is a cross-platofrm C# library that adds support to MonoGame projects for

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