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Test Freshwater Sea/Lake Requirements #368

@QuintillusCFC

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@QuintillusCFC

Related to #355 ; see WildWeazel's comment:

This will be referenced for a few things: "coastal" production options, "fresh water" proximity, and the food yield (is that a hard coded +1 for freshwater coast?). I think any sea or ocean tiles automatically mean it's considered open sea.

We need to test:

  • What exactly is the maximum size of a freshwater sea? I think it's about 20 tiles but is it 19? 20? 21?
  • Does it count for fresh water proximity (e.g. being able to build nuclear power plants)?
  • How does the food bonus work, relative to saltwater coasts/seas? What about commerce?
  • Do sea and ocean disqualify a body of water from being a freshwater sea?
  • Confirm that boats cannot be built on freshwater seas

Don't forget to disable the Despotism penalty when testing for food/commerce bonus.

Please document your findings, either via sourced material (e.g. CFC threads) or with your own testing as the source.

We will likely make aspects of this configurable, but want to have a legacy-compatible rule set as well.

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