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Incorrect lightmap rendering #232

@hemebond

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@hemebond

I've noticed lightmaps are not rendering correctly on maps. This has affected my test maps and also Winter Hellscape shown here:

dp20241227214429-00

---- bspinfo / ericw-tools brushbsp ----
---------------------
id1/maps/xm01.bsp
LoadBSPFile: 'id1/maps/xm01.bsp'
BSP is version Quake BSP bsp29
INFO: using built-in palette.

count   lump name    byte size 
     63 models             4032
   3850 planes            77000
  11092 vertexes         133104
   4978 nodes            119472
   2290 texinfos          91600
  10202 faces            204040
  10744 clipnodes         85952
   3063 leafs             85764
  13066 marksurfaces      26132
  22328 edges             89312
  42814 surfedges        171256
    158 textures        1210116
        lightdata        381676
        visdata          244222
        entdata           42106

The same map lightmap looks fine in FTEQW and Ironwail. Affects both the built-in lightmap and the .lit file.

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