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Description
I've noticed lightmaps are not rendering correctly on maps. This has affected my test maps and also Winter Hellscape shown here:
---- bspinfo / ericw-tools brushbsp ----
---------------------
id1/maps/xm01.bsp
LoadBSPFile: 'id1/maps/xm01.bsp'
BSP is version Quake BSP bsp29
INFO: using built-in palette.
count lump name byte size
63 models 4032
3850 planes 77000
11092 vertexes 133104
4978 nodes 119472
2290 texinfos 91600
10202 faces 204040
10744 clipnodes 85952
3063 leafs 85764
13066 marksurfaces 26132
22328 edges 89312
42814 surfedges 171256
158 textures 1210116
lightdata 381676
visdata 244222
entdata 42106
The same map lightmap looks fine in FTEQW and Ironwail. Affects both the built-in lightmap and the .lit file.
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