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* Use mapping from player to point instead of one variable, to prevent breakage when two players use the command simultaneously
* No need to have a variable for p2
if(args.amount&&args.amount>100)fail(`Limit cannot be greater than 100.`);
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p1=null;
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p2=null;
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cachedPointMap[sender.uuid]=undefined;
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handleTaps("on");
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outputSuccess(`Aoelog mode enabled. To see the recent history of all tiles in a rectangular region, tap opposite corners of the rectangle. Run /aoelog with no arguments to disable.`);
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