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Altitude-factor for temperature-calculation makes use of the new levels.
River-generation makes use of the new levels.
Ancient map-generation makes use of the new levels.
mountain_level=world.start_mountain_th() # returns minimum elevation value for mountains (i.e. hills)
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highest_mountain_level=e.max() # world.level_of_mountain(numpy.unravel_index(e.argmax(), e.shape)) # height of the highest point relative to mountain_level
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rng=numpy.random.RandomState(seed) # create our own random generator
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base=rng.randint(0, 4096)
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temp=numpy.zeros((height, width), dtype=float)
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min_altitude_factor=0.3# used for the top of the highest mountain; must be in [0, 1]
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'''
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Set up variables to take care of some orbital parameters:
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