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Bug in the ODM export pipeline for GLTF/GLB #1905

@rufat24

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@rufat24

GLTF/GLB exporter fails when --texturing-single-material is enabled

Internally, the gltf export step relies on a proper textured mesh, and when single-material is active, the way materials are combined break compatibility with the GLTF export step.

As a result, the GLTF generation step silently fails or is skipped — you get no .glb file.

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