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| 1 | +← [mod build config](./mod-build-config.md) |
| 2 | + |
| 3 | +## Release notes |
| 4 | +## Upcoming release |
| 5 | +* Removed build warnings for implicit net field conversions, which were removed in Stardew Valley 1.6.9. |
| 6 | + |
| 7 | +## 4.3.0 |
| 8 | +Released 06 October 2024 for SMAPI 3.13.0 or later. |
| 9 | + |
| 10 | +* You can now [bundle content packs with your mod](mod-package.md#bundle-content-packs) (thanks to abhiaagarwal!). |
| 11 | + |
| 12 | +### 4.2.0 |
| 13 | +Released 05 September 2024 for SMAPI 3.13.0 or later. |
| 14 | + |
| 15 | +* Added support for `i18n` subfolders (thanks to spacechase0!). |
| 16 | +* Updated dependencies. |
| 17 | + |
| 18 | +### 4.1.1 |
| 19 | +Released 24 June 2023 for SMAPI 3.13.0 or later. |
| 20 | + |
| 21 | +* Replaced `.pdb` files with embedded symbols by default. This fixes logged errors not having line numbers on Linux/macOS. |
| 22 | + |
| 23 | +### 4.1.0 |
| 24 | +Released 08 January 2023 for SMAPI 3.13.0 or later. |
| 25 | + |
| 26 | +* Added `manifest.json` format validation on build (thanks to tylergibbs2!). |
| 27 | +* Fixed game DLLs not excluded from the release zip when they're referenced explicitly but `BundleExtraAssemblies` isn't set. |
| 28 | + |
| 29 | +### 4.0.2 |
| 30 | +Released 09 October 2022 for SMAPI 3.13.0 or later. |
| 31 | + |
| 32 | +* Switched to the newer crossplatform `portable` debug symbols (thanks to lanturnalis!). |
| 33 | +* Fixed `BundleExtraAssemblies` option being partly case-sensitive. |
| 34 | +* Fixed `BundleExtraAssemblies` not applying `All` value to game assemblies. |
| 35 | + |
| 36 | +### 4.0.1 |
| 37 | +Released 14 April 2022 for SMAPI 3.13.0 or later. |
| 38 | + |
| 39 | +* Added detection for Xbox app game folders. |
| 40 | +* Fixed "_conflicts between different versions of Microsoft.Win32.Registry_" warnings in recent SMAPI versions. |
| 41 | +* Internal refactoring. |
| 42 | + |
| 43 | +### 4.0.0 |
| 44 | +Released 30 November 2021 for SMAPI 3.13.0 or later. |
| 45 | + |
| 46 | +* Updated for Stardew Valley 1.5.5 and SMAPI 3.13.0. (Older versions are no longer supported.) |
| 47 | +* Added `IgnoreModFilePaths` option to ignore literal paths. |
| 48 | +* Added `BundleExtraAssemblies` option to copy bundled DLLs into the mod zip/folder. |
| 49 | +* Removed the `GameExecutableName` and `GameFramework` options (since they now have the same value |
| 50 | + on all platforms). |
| 51 | +* Removed the `CopyModReferencesToBuildOutput` option (superseded by `BundleExtraAssemblies`). |
| 52 | +* Improved analyzer performance by enabling parallel execution. |
| 53 | + |
| 54 | +**Migration guide for mod authors:** |
| 55 | +1. See [_migrate to 64-bit_](https://stardewvalleywiki.com/Modding:Migrate_to_64-bit_on_Windows) and |
| 56 | + [_migrate to Stardew Valley 1.5.5_](https://stardewvalleywiki.com/Modding:Migrate_to_Stardew_Valley_1.5.5). |
| 57 | +2. Possible changes in your `.csproj` or `.targets` files: |
| 58 | + * Replace `$(GameExecutableName)` with `Stardew Valley`. |
| 59 | + * Replace `$(GameFramework)` with `MonoGame` and remove any XNA Framework-specific logic. |
| 60 | + * Replace `<CopyModReferencesToBuildOutput>true</CopyModReferencesToBuildOutput>` with |
| 61 | + `<BundleExtraAssemblies>Game</BundleExtraAssemblies>`. |
| 62 | + * If you need to bundle extra DLLs besides your mod DLL, see the [`BundleExtraAssemblies` |
| 63 | + documentation](#configure). |
| 64 | + |
| 65 | +### 3.3.0 |
| 66 | +Released 30 March 2021 for SMAPI 3.0.0 or later. |
| 67 | + |
| 68 | +* Added a build warning when the mod isn't compiled for `Any CPU`. |
| 69 | +* Added a `GameFramework` build property set to `MonoGame` or `Xna` based on the platform. This can |
| 70 | + be overridden to change which framework it references. |
| 71 | +* Added support for building mods against the 64-bit Linux version of the game on Windows. |
| 72 | +* The package now suppresses the misleading 'processor architecture mismatch' warnings. |
| 73 | + |
| 74 | +### 3.2.2 |
| 75 | +Released 23 September 2020 for SMAPI 3.0.0 or later. |
| 76 | + |
| 77 | +* Reworked and streamlined how the package is compiled. |
| 78 | +* Added [SMAPI-ModTranslationClassBuilder](https://github.com/Pathoschild/SMAPI-ModTranslationClassBuilder) |
| 79 | + files to the ignore list. |
| 80 | + |
| 81 | +### 3.2.1 |
| 82 | +Released 11 September 2020 for SMAPI 3.0.0 or later. |
| 83 | + |
| 84 | +* Added more detailed logging. |
| 85 | +* Fixed _path's format is not supported_ error when using default `Mods` path in 3.2. |
| 86 | + |
| 87 | +### 3.2.0 |
| 88 | +Released 07 September 2020 for SMAPI 3.0.0 or later. |
| 89 | + |
| 90 | +* Added option to change `Mods` folder path. |
| 91 | +* Rewrote documentation to make it easier to read. |
| 92 | + |
| 93 | +### 3.1.0 |
| 94 | +Released 01 February 2020 for SMAPI 3.0.0 or later. |
| 95 | + |
| 96 | +* Added support for semantic versioning 2.0. |
| 97 | +* `0Harmony.dll` is now ignored if the mod references Harmony directly (it's bundled with SMAPI). |
| 98 | + |
| 99 | +### 3.0.0 |
| 100 | +Released 26 November 2019 for SMAPI 3.0.0 or later. |
| 101 | + |
| 102 | +* Updated for SMAPI 3.0 and Stardew Valley 1.4. |
| 103 | +* Added automatic support for `assets` folders. |
| 104 | +* Added `$(GameExecutableName)` MSBuild variable. |
| 105 | +* Added support for projects using the simplified `.csproj` format. |
| 106 | +* Added option to disable game debugging config. |
| 107 | +* Added `.pdb` files to builds by default (to enable line numbers in error stack traces). |
| 108 | +* Added optional Harmony reference. |
| 109 | +* Fixed `Newtonsoft.Json.pdb` included in release zips when Json.NET is referenced directly. |
| 110 | +* Fixed `<IgnoreModFilePatterns>` not working for `i18n` files. |
| 111 | +* Dropped support for older versions of SMAPI and Visual Studio. |
| 112 | +* Migrated package icon to NuGet's new format. |
| 113 | + |
| 114 | +### 2.2.0 |
| 115 | +Released 28 October 2018. |
| 116 | + |
| 117 | +* Added support for SMAPI 2.8+ (still compatible with earlier versions). |
| 118 | +* Added default game paths for 32-bit Windows. |
| 119 | +* Fixed valid manifests marked invalid in some cases. |
| 120 | + |
| 121 | +### 2.1.0 |
| 122 | +Released 27 July 2018. |
| 123 | + |
| 124 | +* Added support for Stardew Valley 1.3. |
| 125 | +* Added support for non-mod projects. |
| 126 | +* Added C# analyzers to warn about implicit conversions of Netcode fields in Stardew Valley 1.3. |
| 127 | +* Added option to ignore files by regex pattern. |
| 128 | +* Added reference to new SMAPI DLL. |
| 129 | +* Fixed some game paths not detected by NuGet package. |
| 130 | + |
| 131 | +### 2.0.2 |
| 132 | +Released 01 November 2017. |
| 133 | + |
| 134 | +* Fixed compatibility issue on Linux. |
| 135 | + |
| 136 | +### 2.0.1 |
| 137 | +Released 11 October 2017. |
| 138 | + |
| 139 | +* Fixed mod deploy failing to create subfolders if they don't already exist. |
| 140 | + |
| 141 | +### 2.0.0 |
| 142 | +Released 11 October 2017. |
| 143 | + |
| 144 | +* Added: mods are now copied into the `Mods` folder automatically (configurable). |
| 145 | +* Added: release zips are now created automatically in your build output folder (configurable). |
| 146 | +* Added: mod deploy and release zips now exclude Json.NET automatically, since it's provided by SMAPI. |
| 147 | +* Added mod's version to release zip filename. |
| 148 | +* Improved errors to simplify troubleshooting. |
| 149 | +* Fixed release zip not having a mod folder. |
| 150 | +* Fixed release zip failing if mod name contains characters that aren't valid in a filename. |
| 151 | + |
| 152 | +### 1.7.1 |
| 153 | +Released 28 July 2017. |
| 154 | + |
| 155 | +* Fixed issue where i18n folders were flattened. |
| 156 | +* The manifest/i18n files in the project now take precedence over those in the build output if both |
| 157 | + are present. |
| 158 | + |
| 159 | +### 1.7.0 |
| 160 | +Released 28 July 2017. |
| 161 | + |
| 162 | +* Added option to create release zips on build. |
| 163 | +* Added reference to XNA's XACT library for audio-related mods. |
| 164 | + |
| 165 | +### 1.6.2 |
| 166 | +Released 10 July 2017. |
| 167 | + |
| 168 | +* Further improved crossplatform game path detection. |
| 169 | +* Removed undocumented `GamePlatform` build property. |
| 170 | + |
| 171 | +### 1.6.1 |
| 172 | +Released 09 July 2017. |
| 173 | + |
| 174 | +* Improved crossplatform game path detection. |
| 175 | + |
| 176 | +### 1.6.0 |
| 177 | +Released 05 June 2017. |
| 178 | + |
| 179 | +* Added support for deploying mod files into `Mods` automatically. |
| 180 | +* Added a build error if a game folder is found, but doesn't contain Stardew Valley or SMAPI. |
| 181 | + |
| 182 | +### 1.5.0 |
| 183 | +Released 23 January 2017. |
| 184 | + |
| 185 | +* Added support for setting a custom game path globally. |
| 186 | +* Added default GOG path on macOS. |
| 187 | + |
| 188 | +### 1.4.0 |
| 189 | +Released 11 January 2017. |
| 190 | + |
| 191 | +* Fixed detection of non-default game paths on 32-bit Windows. |
| 192 | +* Removed support for SilVerPLuM (discontinued). |
| 193 | +* Removed support for overriding the target platform (no longer needed since SMAPI crossplatforms |
| 194 | + mods automatically). |
| 195 | + |
| 196 | +### 1.3.0 |
| 197 | +Released 31 December 2016. |
| 198 | + |
| 199 | +* Added support for non-default game paths on Windows. |
| 200 | + |
| 201 | +### 1.2.0 |
| 202 | +Released 24 October 2016. |
| 203 | + |
| 204 | +* Exclude game binaries from mod build output. |
| 205 | + |
| 206 | +### 1.1.0 |
| 207 | +Released 21 October 2016. |
| 208 | + |
| 209 | +* Added support for overriding the target platform. |
| 210 | + |
| 211 | +### 1.0.0 |
| 212 | +Released 21 October 2016. |
| 213 | + |
| 214 | +* Initial release. |
| 215 | +* Added support for detecting the game path automatically. |
| 216 | +* Added support for injecting XNA/MonoGame references automatically based on the OS. |
| 217 | +* Added support for mod builders like SilVerPLuM. |
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