diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs index b4136032c..3ad65b475 100644 --- a/src/SMAPI/Metadata/CoreAssetPropagator.cs +++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs @@ -701,6 +701,10 @@ private void UpdateMap(LocationInfo locationInfo) // reapply map changes // This must happen after updating warps (since some map modifications like the community shortcuts add warps) // and after resetting interior doors' state (so they apply their modifications too). + if (location is FarmHouse) + { + this.Reflection.GetField(location, "displayingSpouseRoom", true).SetValue(false); + } location.MakeMapModifications(force: true); // reset player position