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.github/workflows/main.yml

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# This is a basic workflow to help you get started with Actions
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name: CI
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# Controls when the action will run.
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on:
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# Triggers the workflow on push or pull request events but only for the master branch
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push:
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branches: [ master ]
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pull_request:
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branches: [ master ]
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# Allows you to run this workflow manually from the Actions tab
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workflow_dispatch:
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# A workflow run is made up of one or more jobs that can run sequentially or in parallel
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jobs:
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# This workflow contains a single job called "build"
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build:
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# The type of runner that the job will run on
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runs-on: windows-latest
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# Steps represent a sequence of tasks that will be executed as part of the job
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steps:
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# Checks-out your repository under $GITHUB_WORKSPACE, so your job can access it
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- uses: actions/checkout@v2
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- name: setup-msbuild
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uses: microsoft/setup-msbuild@v1
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- name: Build project
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run: msbuild "MinecraftClient.sln" /t:Build /p:Configuration=Release
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- name: Create Release
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id: create_release
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uses: actions/create-release@v1
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} # This token is provided by Actions, you do not need to create your own token
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with:
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tag_name: ${{ github.ref }}
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release_name: Release ${{ github.ref }}
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- name: Upload Release Asset
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id: upload-release-asset
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uses: actions/upload-release-asset@v1
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with:
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upload_url: ${{ steps.create_release.outputs.upload_url }} # This pulls from the CREATE RELEASE step above, referencing it's ID to get its outputs object, which include a `upload_url`. See this blog post for more info: https://jasonet.co/posts/new-features-of-github-actions/#passing-data-to-future-steps
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asset_path: MinecraftClient/bin/Release/MinecraftClient.exe
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asset_name: MinecraftClient.exe
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asset_content_type: application/vnd.microsoft.portable-executable
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