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SilverTiger edited this page Dec 21, 2014
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This tutorial is for anyone who wants to get started with the new version of the
Lightweight Java Game Library.
In the course of the tutorial we will use OpenGL 3.2 Core Profile for creating a
small game with shaders. For older hardware there will possibly be an OpenGL 2.1
version available.
Note that LWJGL3 is currently a work in progress, so the source code might change due to new or changed functions.
- Introduction
- Game Loops (coming soon...)
This tutorial and it's source code is licensed under the MIT license.
Written by Heiko Brumme, Copyright © 2014-2018