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CHANGELOG.md

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# Changelog
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All notable changes to this package will be documented in this file.
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The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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## [1.3.1] - 2019-11-06
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### Changed
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- [RuleTile] Simplified
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- [RuleTile] Caching all RuleTile neighbor positions for Tilemap to speedup refresh affected tiles
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### Fixed
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- [RuleTile] Fix remote positions missing of MirrorXY (#148)
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- [HexagonalRuleTile] Fix ApplyRandomTransform() of HexagonalRuleTile missing MirrorXY case
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- [RuleOverrideTile] Fix RuleOverrideTile does not refresh when add/remove rule
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- [RuleTile] Fix random rotation calculation mistake
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- [RuleTile] Fix cache data will not update when rule change
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## [1.3.0] - 2019-11-01
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### Changed
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- [RuleTile] changed from using index to using position.
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- [RuleTile] Additional storage rule position.
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- [RuleTile] Delete DontCare rule.
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- [RuleTile] Rule list increased Extend Neighbor toggle. When selected, it will increase the rule range that can be set.
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- [RuleTile] No longer fixed to checking around 8 rules.
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- [RuleTile] RefreshTile() will refresh affected remote Tiles.
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- [RuleTile] Delete GetMatchingNeighboringTiles(), no longer get nearby Tiles in advance, the performance is affected. (may be changed to cache later)
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- [IsometricRuleTile] Rewrite.
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- [HexagonalRuleTile] Rewrite.
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- [LineBrush] Fix for Tiles disappear after selection and drag with LineBrush
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- [RuleTile] Add MirrorXY Transform Rule
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## [1.2.0] - 2019-10-17
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### Changed
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- [PrefabBrush] Erase GameObjects at target position before painting
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- [RuleTileEditor] Made RuleTileEditor and children public
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- [RuleTile] Roll back m_Self to this.
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- [RuleOverrideTile] Remove m_OverrideSelf property.
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- [RuleOverrideTile] Inherit custom properties from custom RuleTile.
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- [RuleOverrideTile] Change m_RuntimeTile to m_InstanceTile.
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## [1.1.0] - 2019-08-23
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### Changed
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- Validate Gap and Limit for GroupBrush
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- Fix z iterator for RandomBrush
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- Check randomTileSets on addToRandomTiles
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- Add Anchor to GameObjectBrush and PrefabBrush
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## [1.1.0] - 2019-03-22
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### Changed
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- Copy GameObject when copying TilingRule in RuleOverrideTile
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## [1.1.0] - 2019-03-08
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### Added
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- Added com.unity.2d.tilemap as a dependency of com.unity.2d.tilemap.extras
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### Changed
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- Custom Grid Brushes have been updated to the UnityEditor.Tilemaps namespace
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## [1.0.0] - 2019-01-02
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### This is the first release of Tilemap Extras, as a Package
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# Changelog
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All notable changes to this package will be documented in this file.
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The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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## [1.4.0] - 2020-01-07
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### Added
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- [RuleTile / HexagonalRuleTile / IsometricRuleTile / RuleOverrideTile] Added Asset Preview for TilingRules
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- [RuleTile] Hidden Rule field
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- [CustomRuleTile] Support custom field of Object type
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- [CustomRuleTile] Support HideInInspector, DontOverride attributes
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- [RuleOverrideTile] Move advanced mode to AdvancedRuleOverrideTile
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- [RuleOverrideTile] Add GameObject overrides
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- [RuleOverrideTile] List height lessen
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- [RuleOverrideTile] Don't override null sprite
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- [RuleOverrideTile] Add static preview
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- [AdvancedRuleOverrideTile] List GUI simplify
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- [RuleOverrideTile / AdvancedRuleOverrideTile] Show unused overrides
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- [RuleOverrideTile / AdvancedRuleOverrideTile] Support multiple inheritance
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- [RuleOverrideTile / AdvancedRuleOverrideTile] Prevent circular reference
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- [AnimatedTile] Added Animation Start Frame which helps to calculate the Animation Start Time for a given Tilemap
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### Fixed
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- [RuleTile] Fixed RuleTile InstantiatedGameObject rotation/scale
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- [RuleTile] Fixed override tiles have not update when default properties changed
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- [AdvancedRuleOverrideTile] Fix override rule lost reference when source rule reorder
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- [PrefabBrush] Use WorldToCell comparison when getting GameObjects using PrefabBrush
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## [1.3.1] - 2019-11-06
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### Changed
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- [RuleTile] Simplified
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- [RuleTile] Caching all RuleTile neighbor positions for Tilemap to speedup refresh affected tiles
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### Fixed
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- [RuleTile] Fix remote positions missing of MirrorXY (#148)
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- [HexagonalRuleTile] Fix ApplyRandomTransform() of HexagonalRuleTile missing MirrorXY case
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- [RuleOverrideTile] Fix RuleOverrideTile does not refresh when add/remove rule
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- [RuleTile] Fix random rotation calculation mistake
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- [RuleTile] Fix cache data will not update when rule change
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## [1.3.0] - 2019-11-01
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### Changed
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- [RuleTile] changed from using index to using position.
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- [RuleTile] Additional storage rule position.
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- [RuleTile] Delete DontCare rule.
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- [RuleTile] Rule list increased Extend Neighbor toggle. When selected, it will increase the rule range that can be set.
47+
- [RuleTile] No longer fixed to checking around 8 rules.
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- [RuleTile] RefreshTile() will refresh affected remote Tiles.
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- [RuleTile] Delete GetMatchingNeighboringTiles(), no longer get nearby Tiles in advance, the performance is affected. (may be changed to cache later)
50+
- [IsometricRuleTile] Rewrite.
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- [HexagonalRuleTile] Rewrite.
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- [LineBrush] Fix for Tiles disappear after selection and drag with LineBrush
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- [RuleTile] Add MirrorXY Transform Rule
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## [1.2.0] - 2019-10-17
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### Changed
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- [PrefabBrush] Erase GameObjects at target position before painting
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- [RuleTileEditor] Made RuleTileEditor and children public
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- [RuleTile] Roll back m_Self to this.
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- [RuleOverrideTile] Remove m_OverrideSelf property.
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- [RuleOverrideTile] Inherit custom properties from custom RuleTile.
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- [RuleOverrideTile] Change m_RuntimeTile to m_InstanceTile.
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## [1.1.0] - 2019-08-23
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### Changed
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- Validate Gap and Limit for GroupBrush
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- Fix z iterator for RandomBrush
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- Check randomTileSets on addToRandomTiles
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- Add Anchor to GameObjectBrush and PrefabBrush
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## [1.1.0] - 2019-03-22
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### Changed
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- Copy GameObject when copying TilingRule in RuleOverrideTile
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## [1.1.0] - 2019-03-08
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### Added
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- Added com.unity.2d.tilemap as a dependency of com.unity.2d.tilemap.extras
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### Changed
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- Custom Grid Brushes have been updated to the UnityEditor.Tilemaps namespace
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## [1.0.0] - 2019-01-02
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### This is the first release of Tilemap Extras, as a Package

package.json

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{
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"name": "com.unity.2d.tilemap.extras",
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"displayName": "Tilemap Extras",
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"version": "1.3.1",
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"unity": "2019.2",
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"description": "Tilemap Extras is a package that contains extra scripts for use with the Tilemap. These include custom Tiles and Brushes.",
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"keywords": ["2d"],
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"category": "2D",
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"dependencies": {
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"com.unity.modules.tilemap": "1.0.0",
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"com.unity.2d.tilemap": "1.0.0"
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}
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}
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{
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"name": "com.unity.2d.tilemap.extras",
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"displayName": "Tilemap Extras",
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"version": "1.4.0",
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"unity": "2019.2",
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"description": "Tilemap Extras is a package that contains extra scripts for use with the Tilemap. These include custom Tiles and Brushes.",
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"keywords": ["2d"],
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"category": "2D",
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"dependencies": {
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"com.unity.modules.tilemap": "1.0.0",
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"com.unity.2d.tilemap": "1.0.0"
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}
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}

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