|
1 |
| -# Changelog |
2 |
| -All notable changes to this package will be documented in this file. |
3 |
| - |
4 |
| -The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/) |
5 |
| - |
6 |
| -## [1.3.1] - 2019-11-06 |
7 |
| -### Changed |
8 |
| -- [RuleTile] Simplified |
9 |
| -- [RuleTile] Caching all RuleTile neighbor positions for Tilemap to speedup refresh affected tiles |
10 |
| - |
11 |
| -### Fixed |
12 |
| -- [RuleTile] Fix remote positions missing of MirrorXY (#148) |
13 |
| -- [HexagonalRuleTile] Fix ApplyRandomTransform() of HexagonalRuleTile missing MirrorXY case |
14 |
| -- [RuleOverrideTile] Fix RuleOverrideTile does not refresh when add/remove rule |
15 |
| -- [RuleTile] Fix random rotation calculation mistake |
16 |
| -- [RuleTile] Fix cache data will not update when rule change |
17 |
| - |
18 |
| -## [1.3.0] - 2019-11-01 |
19 |
| -### Changed |
20 |
| -- [RuleTile] changed from using index to using position. |
21 |
| -- [RuleTile] Additional storage rule position. |
22 |
| -- [RuleTile] Delete DontCare rule. |
23 |
| -- [RuleTile] Rule list increased Extend Neighbor toggle. When selected, it will increase the rule range that can be set. |
24 |
| -- [RuleTile] No longer fixed to checking around 8 rules. |
25 |
| -- [RuleTile] RefreshTile() will refresh affected remote Tiles. |
26 |
| -- [RuleTile] Delete GetMatchingNeighboringTiles(), no longer get nearby Tiles in advance, the performance is affected. (may be changed to cache later) |
27 |
| -- [IsometricRuleTile] Rewrite. |
28 |
| -- [HexagonalRuleTile] Rewrite. |
29 |
| -- [LineBrush] Fix for Tiles disappear after selection and drag with LineBrush |
30 |
| -- [RuleTile] Add MirrorXY Transform Rule |
31 |
| - |
32 |
| -## [1.2.0] - 2019-10-17 |
33 |
| -### Changed |
34 |
| -- [PrefabBrush] Erase GameObjects at target position before painting |
35 |
| -- [RuleTileEditor] Made RuleTileEditor and children public |
36 |
| -- [RuleTile] Roll back m_Self to this. |
37 |
| -- [RuleOverrideTile] Remove m_OverrideSelf property. |
38 |
| -- [RuleOverrideTile] Inherit custom properties from custom RuleTile. |
39 |
| -- [RuleOverrideTile] Change m_RuntimeTile to m_InstanceTile. |
40 |
| - |
41 |
| -## [1.1.0] - 2019-08-23 |
42 |
| -### Changed |
43 |
| -- Validate Gap and Limit for GroupBrush |
44 |
| -- Fix z iterator for RandomBrush |
45 |
| -- Check randomTileSets on addToRandomTiles |
46 |
| -- Add Anchor to GameObjectBrush and PrefabBrush |
47 |
| - |
48 |
| -## [1.1.0] - 2019-03-22 |
49 |
| -### Changed |
50 |
| -- Copy GameObject when copying TilingRule in RuleOverrideTile |
51 |
| - |
52 |
| -## [1.1.0] - 2019-03-08 |
53 |
| -### Added |
54 |
| -- Added com.unity.2d.tilemap as a dependency of com.unity.2d.tilemap.extras |
55 |
| - |
56 |
| -### Changed |
57 |
| -- Custom Grid Brushes have been updated to the UnityEditor.Tilemaps namespace |
58 |
| - |
59 |
| -## [1.0.0] - 2019-01-02 |
60 |
| -### This is the first release of Tilemap Extras, as a Package |
| 1 | +# Changelog |
| 2 | +All notable changes to this package will be documented in this file. |
| 3 | + |
| 4 | +The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/) |
| 5 | + |
| 6 | +## [1.4.0] - 2020-01-07 |
| 7 | +### Added |
| 8 | +- [RuleTile / HexagonalRuleTile / IsometricRuleTile / RuleOverrideTile] Added Asset Preview for TilingRules |
| 9 | +- [RuleTile] Hidden Rule field |
| 10 | +- [CustomRuleTile] Support custom field of Object type |
| 11 | +- [CustomRuleTile] Support HideInInspector, DontOverride attributes |
| 12 | +- [RuleOverrideTile] Move advanced mode to AdvancedRuleOverrideTile |
| 13 | +- [RuleOverrideTile] Add GameObject overrides |
| 14 | +- [RuleOverrideTile] List height lessen |
| 15 | +- [RuleOverrideTile] Don't override null sprite |
| 16 | +- [RuleOverrideTile] Add static preview |
| 17 | +- [AdvancedRuleOverrideTile] List GUI simplify |
| 18 | +- [RuleOverrideTile / AdvancedRuleOverrideTile] Show unused overrides |
| 19 | +- [RuleOverrideTile / AdvancedRuleOverrideTile] Support multiple inheritance |
| 20 | +- [RuleOverrideTile / AdvancedRuleOverrideTile] Prevent circular reference |
| 21 | +- [AnimatedTile] Added Animation Start Frame which helps to calculate the Animation Start Time for a given Tilemap |
| 22 | + |
| 23 | +### Fixed |
| 24 | +- [RuleTile] Fixed RuleTile InstantiatedGameObject rotation/scale |
| 25 | +- [RuleTile] Fixed override tiles have not update when default properties changed |
| 26 | +- [AdvancedRuleOverrideTile] Fix override rule lost reference when source rule reorder |
| 27 | +- [PrefabBrush] Use WorldToCell comparison when getting GameObjects using PrefabBrush |
| 28 | + |
| 29 | +## [1.3.1] - 2019-11-06 |
| 30 | +### Changed |
| 31 | +- [RuleTile] Simplified |
| 32 | +- [RuleTile] Caching all RuleTile neighbor positions for Tilemap to speedup refresh affected tiles |
| 33 | + |
| 34 | +### Fixed |
| 35 | +- [RuleTile] Fix remote positions missing of MirrorXY (#148) |
| 36 | +- [HexagonalRuleTile] Fix ApplyRandomTransform() of HexagonalRuleTile missing MirrorXY case |
| 37 | +- [RuleOverrideTile] Fix RuleOverrideTile does not refresh when add/remove rule |
| 38 | +- [RuleTile] Fix random rotation calculation mistake |
| 39 | +- [RuleTile] Fix cache data will not update when rule change |
| 40 | + |
| 41 | +## [1.3.0] - 2019-11-01 |
| 42 | +### Changed |
| 43 | +- [RuleTile] changed from using index to using position. |
| 44 | +- [RuleTile] Additional storage rule position. |
| 45 | +- [RuleTile] Delete DontCare rule. |
| 46 | +- [RuleTile] Rule list increased Extend Neighbor toggle. When selected, it will increase the rule range that can be set. |
| 47 | +- [RuleTile] No longer fixed to checking around 8 rules. |
| 48 | +- [RuleTile] RefreshTile() will refresh affected remote Tiles. |
| 49 | +- [RuleTile] Delete GetMatchingNeighboringTiles(), no longer get nearby Tiles in advance, the performance is affected. (may be changed to cache later) |
| 50 | +- [IsometricRuleTile] Rewrite. |
| 51 | +- [HexagonalRuleTile] Rewrite. |
| 52 | +- [LineBrush] Fix for Tiles disappear after selection and drag with LineBrush |
| 53 | +- [RuleTile] Add MirrorXY Transform Rule |
| 54 | + |
| 55 | +## [1.2.0] - 2019-10-17 |
| 56 | +### Changed |
| 57 | +- [PrefabBrush] Erase GameObjects at target position before painting |
| 58 | +- [RuleTileEditor] Made RuleTileEditor and children public |
| 59 | +- [RuleTile] Roll back m_Self to this. |
| 60 | +- [RuleOverrideTile] Remove m_OverrideSelf property. |
| 61 | +- [RuleOverrideTile] Inherit custom properties from custom RuleTile. |
| 62 | +- [RuleOverrideTile] Change m_RuntimeTile to m_InstanceTile. |
| 63 | + |
| 64 | +## [1.1.0] - 2019-08-23 |
| 65 | +### Changed |
| 66 | +- Validate Gap and Limit for GroupBrush |
| 67 | +- Fix z iterator for RandomBrush |
| 68 | +- Check randomTileSets on addToRandomTiles |
| 69 | +- Add Anchor to GameObjectBrush and PrefabBrush |
| 70 | + |
| 71 | +## [1.1.0] - 2019-03-22 |
| 72 | +### Changed |
| 73 | +- Copy GameObject when copying TilingRule in RuleOverrideTile |
| 74 | + |
| 75 | +## [1.1.0] - 2019-03-08 |
| 76 | +### Added |
| 77 | +- Added com.unity.2d.tilemap as a dependency of com.unity.2d.tilemap.extras |
| 78 | + |
| 79 | +### Changed |
| 80 | +- Custom Grid Brushes have been updated to the UnityEditor.Tilemaps namespace |
| 81 | + |
| 82 | +## [1.0.0] - 2019-01-02 |
| 83 | +### This is the first release of Tilemap Extras, as a Package |
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