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| 1 | ++++ |
| 2 | +title = "The Only Meaningful Measure Of Code Quality ..." |
| 3 | +date = "2025-09-07T12:25:34+01:00" |
| 4 | +author = "Aleksander Reinhardt" |
| 5 | +tags = ["code quality", "metrics", "clean code", "clean architecture"] |
| 6 | +keywords = ["only", "meaningful", "measure", "code", "quality"] |
| 7 | +description = "... Is The Effort Required To Modify It" |
| 8 | +showFullContent = false |
| 9 | +hideComments = false |
| 10 | ++++ |
| 11 | + |
| 12 | +We spend a lot of time talking about “code quality.” Ask ten developers what it means, and you’ll get ten different answers: fewer bugs, consistent style, unit tests, SOLID principles, cyclomatic complexity under 10, or maybe just “code that makes me feel good when I look at it.” |
| 13 | + |
| 14 | +But when you boil it all down, there’s only one measure of quality that really matters: **how easily we can change the code tomorrow.** |
| 15 | + |
| 16 | +Everything else—readability, test coverage, architecture, even naming conventions—only matters in so far as it increases (or decreases) our ability to adapt the codebase when reality inevitably changes. |
| 17 | + |
| 18 | +--- |
| 19 | + |
| 20 | +{{<toc>}} |
| 21 | + |
| 22 | +--- |
| 23 | + |
| 24 | +## Why change is the real measure |
| 25 | + |
| 26 | +Software doesn’t live in a vacuum. Requirements shift, features evolve, teams grow, and mistakes need fixing. The one constant is change. If your code is “beautiful” but rigid, it’s a liability. If it’s ugly but malleable, it’s an asset. |
| 27 | + |
| 28 | +Think about it: |
| 29 | +- A clever one-liner might impress your peers, but if nobody can understand or safely refactor it six months later, is it really high quality? |
| 30 | +- A 90% test coverage report looks great on paper, but if the tests are brittle and block every small refactor, they’re hurting change, not helping it. |
| 31 | +- Strict adherence to patterns can feel disciplined, but if they’re applied dogmatically, they can trap you in a maze of abstractions that makes change harder, not easier. |
| 32 | + |
| 33 | +--- |
| 34 | + |
| 35 | +## The illusion of secondary metrics |
| 36 | + |
| 37 | +We latch onto metrics because they’re easy to measure: linting, test coverage, code churn, static analysis scores. But these are proxies, not the end goal. They can give us signals, but none of them guarantee adaptability. |
| 38 | + |
| 39 | +For example: |
| 40 | +- **Low complexity** often means easier changes—but not always. Sometimes a complex domain requires complex code, and over-simplifying it makes future changes *harder*. |
| 41 | +- **Consistency in style** makes change less mentally taxing—but style guides alone won’t save you from tangled dependencies. |
| 42 | +- **Performance optimizations** may be technically impressive, but if they freeze the design and prevent iteration, you’re paying the wrong price. |
| 43 | + |
| 44 | +--- |
| 45 | + |
| 46 | +## Designing for change |
| 47 | + |
| 48 | +So, how do we actually measure and design for changeability? A few guiding principles: |
| 49 | + |
| 50 | +1. **Localize decisions** – Changes should ripple as little as possible. If adding a feature forces edits across ten files in unrelated modules, your design is resisting change. |
| 51 | +2. **Lean on tests that enable refactoring** – Tests should make it *safer* to change code, not punish you for trying. Favor higher-level integration tests over brittle mocks. |
| 52 | +3. **Readability is for future-you** – You don’t write code for the compiler; you write it for the humans who will modify it next (likely including yourself, after you’ve forgotten everything). |
| 53 | +4. **Avoid premature optimization and abstraction** – Over-abstracted code makes small changes expensive. Over-optimized code is often calcified code. |
| 54 | +5. **Practice continuous refactoring** – Small, ongoing cleanups keep the codebase supple. Waiting until it’s “bad enough” usually means it’s already too late. |
| 55 | + |
| 56 | +--- |
| 57 | + |
| 58 | +## A mental shift |
| 59 | + |
| 60 | +When we review code, we should stop asking “Is this correct?” or “Does this look nice?” Those matter, but they’re secondary. The real question is: **“If requirements change tomorrow, how painful will it be to adapt this?”** |
| 61 | + |
| 62 | +That’s the north star of code quality. |
| 63 | + |
| 64 | +--- |
| 65 | + |
| 66 | +## Conclusion |
| 67 | + |
| 68 | +Code quality is often treated like an aesthetic judgment or a scorecard of best practices. But in practice, the only thing that truly matters is **changeability**. Can we adapt, extend, and evolve this code without fear? If yes, the code is high quality. If not, it isn’t—no matter how elegant it looks today. |
| 69 | + |
| 70 | +In the end, our job as developers isn’t just to write code that works. It’s to write code that *keeps working, even as the world around it changes.* |
| 71 | + |
| 72 | +## TODO |
| 73 | +go forth and nerd out |
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