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167 files changed

+342
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osu.Game.Rulesets.Catch.Tests/TestSceneLegacyBeatmapSkin.cs

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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Manager;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;

osu.Game.Rulesets.Catch.Tests/TestSceneReplayRecording.cs

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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Manager;
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using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Framework.Utils;

osu.Game.Rulesets.Mania.Tests/TestSceneReplayRecording.cs

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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Manager;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mania.Beatmaps;

osu.Game.Rulesets.Osu.Tests/TestSceneLegacyBeatmapSkin.cs

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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Manager;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Objects;

osu.Game.Rulesets.Osu.Tests/TestSceneReplayRecording.cs

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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Manager;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Osu.Objects;

osu.Game.Rulesets.Osu.Tests/TestSceneSkinFallbacks.cs

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using JetBrains.Annotations;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Manager;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;

osu.Game.Rulesets.Osu.Tests/TestSceneSliderSnaking.cs

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using Humanizer;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Manager;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics.Containers;

osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs

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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Manager;
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using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;

osu.Game.Rulesets.Osu.Tests/TestSceneTrianglesSpinnerRotation.cs

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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Manager;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Testing;
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using osu.Framework.Timing;

osu.Game.Rulesets.Taiko.Tests/TestSceneReplayRecording.cs

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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Manager;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Taiko.Objects;

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