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# Description of Changes
Fixes#3149
- Fix for MoveAllPlayers calculation to force the circles apart
- Fix for PlayerSplit to properly calculate Scheduled_At for the
recombine timer
# API and ABI breaking changes
None
# Expected complexity level and risk
1 - Trivial
# Testing
I've loaded this up against the Unreal Blackholio comparing the
server-rust vs server-csharp.
- [x] Confirm split + recombine work correctly in the Unity client
*Note*: The demo/Blackholio/client-unity project is currently generated
with the server-rust bindings
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