@@ -40,9 +40,9 @@ namespace dmRive
4040 m_RenderToTexture = true ; // render to texture is the default
4141 m_TargetTexture = 0 ;
4242 m_BackingTexture = 0 ;
43- m_Adapter = wgpu::Adapter::Acquire (webgpu_adapter);
44- m_Device = wgpu::Device::Acquire (webgpu_device);
45- m_Queue = wgpu::Queue::Acquire (webgpu_queue);
43+ m_Adapter = wgpu::Adapter (webgpu_adapter);
44+ m_Device = wgpu::Device (webgpu_device);
45+ m_Queue = wgpu::Queue (webgpu_queue);
4646
4747 dmLogInfo (" Before creating WebGPU context. (RIVE_WEBGPU=%d)" , RIVE_WEBGPU);
4848
@@ -96,9 +96,9 @@ namespace dmRive
9696 dmGraphics::HTexture frame_buffer = dmGraphics::WebGPUGetActiveSwapChainTexture (m_GraphicsContext);
9797 WGPUTexture webgpu_texture = dmGraphics::WebGPUGetTexture (m_GraphicsContext, frame_buffer);
9898 WGPUTextureView webgpu_texture_view = dmGraphics::WebGPUGetTextureView (m_GraphicsContext, frame_buffer);
99- m_BackingTextureView = wgpu::TextureView::Acquire (webgpu_texture_view);
99+ m_BackingTextureView = wgpu::TextureView (webgpu_texture_view);
100100
101- m_RenderTarget->setTargetTextureView (m_BackingTextureView, wgpu::Texture::Acquire (webgpu_texture));
101+ m_RenderTarget->setTargetTextureView (m_BackingTextureView, wgpu::Texture (webgpu_texture));
102102 }
103103
104104 m_RenderContext->flush ({
@@ -151,9 +151,9 @@ namespace dmRive
151151
152152 WGPUTexture webgpu_texture = dmGraphics::WebGPUGetTexture (m_GraphicsContext, m_BackingTexture);
153153 WGPUTextureView webgpu_texture_view = dmGraphics::WebGPUGetTextureView (m_GraphicsContext, m_BackingTexture);
154- m_BackingTextureView = wgpu::TextureView::Acquire (webgpu_texture_view);
154+ m_BackingTextureView = wgpu::TextureView (webgpu_texture_view);
155155
156- m_RenderTarget->setTargetTextureView (m_BackingTextureView, wgpu::Texture::Acquire (webgpu_texture));
156+ m_RenderTarget->setTargetTextureView (m_BackingTextureView, wgpu::Texture (webgpu_texture));
157157
158158 m_RenderToTexture = true ;
159159 }
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