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Update to Unity 6000.0.56f1 (#2296)
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.github/workflows/ci.yml

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@@ -346,7 +346,7 @@ jobs:
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run: echo "unityVersion=$(./scripts/ci-env.ps1 "unity${{ matrix.unity-version }}")" >> $env:GITHUB_OUTPUT
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- name: Setup Unity
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uses: getsentry/setup-unity@d84ad1d1fb3020e48883c3ac8e87d64baf1135c7
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uses: getsentry/setup-unity@78c18fa766b6ddb9b70e3b24919e806d168671f6
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with:
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unity-version: ${{ steps.env.outputs.unityVersion }}
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unity-modules: ${{ matrix.unity-modules }}

CLAUDE.md

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@@ -114,3 +114,9 @@ The SDK includes Sentry CLI integration for automatic debug symbol upload during
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- Unity-specific exception filters prevent SDK errors from affecting the game
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- Extensive logging helps debug integration issues
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- Fallback mechanisms ensure core functionality works even if platform specific features fail
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## Git Commit Guidelines
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### Commit Messages
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- Use simple, direct commit messages without prefixes like "chore:" or "feat:"
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- Messages start with a capital letter

scripts/ci-env.ps1

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return "2022.3.62f1"
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}
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"unity6000.0" {
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return "6000.0.55f1"
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return "6000.0.56f1"
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}
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"unity6000.1" {
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return "6000.1.16f1"

test/Scripts.Integration.Test/Scripts/SmokeTester.cs

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@@ -33,6 +33,11 @@ public void Start()
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{
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Debug.Log("SmokeTester starting");
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// Access Application.internetReachability to trigger Unity's automatic addition of ACCESS_NETWORK_STATE permission
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// This is required by the Sentry Android SDK to check network status before sending crash events
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var networkReachability = Application.internetReachability;
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Debug.Log($"Network reachability: {networkReachability}");
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var arg = GetTestArg();
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Debug.Log($"SmokeTester arg: '{arg}'");
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