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You need to manually create a texture with the same format as the surface texture, but with 4 samples. Then, when creating a render pass, you set the color attachment view to your multisampled texture, and the resolve target to the surface texture. |
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when i set sampling count to 4 in render Pipeline i get this error
i'm doing
self.device.surface.get_current_texture() always return surfaceTexture with sample_cout=1 how do i change it to 4
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