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as pointed out by cwfitzgerald I was not passing |
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hello, got inspired to learn wgsl shaders at revision last weekend so now I'm playing around with wgpu.
I want to use time in some shaders but with my current attempt wgpu throws a validation error. My code is at this commit, the relevant sections in src/lib.rs and src/shader.wgsl are marked with BREAKME. The output of cargo build is included in
errorlog.txt
.As pointed out by ErichDonGubler:
WGPU is complaining that this:
…is not compatible with this:
Where can I look to figure out how to solve this?
Thank you for this project and your help! ❤️
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