@@ -750,8 +750,8 @@ def add_cylinders_to_face(bm, face) :
750750 cap_ends = True ,
751751 cap_tris = False ,
752752 segments = num_segments ,
753- diameter1 = cylinder_size ,
754- diameter2 = cylinder_size ,
753+ radius1 = cylinder_size ,
754+ radius2 = cylinder_size ,
755755 depth = cylinder_depth ,
756756 matrix = cylinder_matrix
757757 )
@@ -807,8 +807,8 @@ def add_weapons_to_face(bm, face) :
807807 cap_ends = True ,
808808 cap_tris = False ,
809809 segments = num_segments ,
810- diameter1 = weapon_size * 0.9 ,
811- diameter2 = weapon_size ,
810+ radius1 = weapon_size * 0.9 ,
811+ radius2 = weapon_size ,
812812 depth = weapon_depth ,
813813 matrix = face_matrix
814814 )
@@ -819,8 +819,8 @@ def add_weapons_to_face(bm, face) :
819819 cap_ends = True ,
820820 cap_tris = False ,
821821 segments = num_segments ,
822- diameter1 = weapon_size * 0.6 ,
823- diameter2 = weapon_size * 0.5 ,
822+ radius1 = weapon_size * 0.6 ,
823+ radius2 = weapon_size * 0.5 ,
824824 depth = weapon_depth * 2 ,
825825 matrix =
826826 face_matrix
@@ -836,8 +836,8 @@ def add_weapons_to_face(bm, face) :
836836 cap_ends = True ,
837837 cap_tris = False ,
838838 segments = num_segments ,
839- diameter1 = weapon_size * 0.5 ,
840- diameter2 = weapon_size * 0.6 ,
839+ radius1 = weapon_size * 0.5 ,
840+ radius2 = weapon_size * 0.6 ,
841841 depth = weapon_depth * 2 ,
842842 matrix =
843843 face_matrix
@@ -862,8 +862,8 @@ def add_weapons_to_face(bm, face) :
862862 cap_ends = True ,
863863 cap_tris = False ,
864864 segments = 8 ,
865- diameter1 = weapon_size * 0.4 ,
866- diameter2 = weapon_size * 0.4 ,
865+ radius1 = weapon_size * 0.4 ,
866+ radius2 = weapon_size * 0.4 ,
867867 depth = weapon_depth * 5 ,
868868 matrix = turret_house_mat
869869 )
@@ -874,8 +874,8 @@ def add_weapons_to_face(bm, face) :
874874 cap_ends = True ,
875875 cap_tris = False ,
876876 segments = 8 ,
877- diameter1 = weapon_size * 0.1 ,
878- diameter2 = weapon_size * 0.1 ,
877+ radius1 = weapon_size * 0.1 ,
878+ radius2 = weapon_size * 0.1 ,
879879 depth = weapon_depth * 6 ,
880880 matrix =
881881 turret_house_mat
@@ -888,8 +888,8 @@ def add_weapons_to_face(bm, face) :
888888 cap_ends = True ,
889889 cap_tris = False ,
890890 segments = 8 ,
891- diameter1 = weapon_size * 0.1 ,
892- diameter2 = weapon_size * 0.1 ,
891+ radius1 = weapon_size * 0.1 ,
892+ radius2 = weapon_size * 0.1 ,
893893 depth = weapon_depth * 6 ,
894894 matrix =
895895 turret_house_mat
@@ -916,7 +916,7 @@ def add_sphere_to_face(bm, face) :
916916 (
917917 bm ,
918918 subdivisions = 3 ,
919- diameter = sphere_size ,
919+ radius = sphere_size ,
920920 matrix = sphere_matrix
921921 )
922922 for vert in result ["verts" ] :
@@ -950,7 +950,7 @@ def add_surface_antenna_to_face(bm, face) :
950950 face_size = math .sqrt (face .calc_area ())
951951 depth = geom_random .uniform (0.1 , 1.5 ) * face_size
952952 depth_short = depth * geom_random .uniform (0.02 , 0.15 )
953- base_diameter = geom_random .uniform (0.005 , 0.05 )
953+ base_radius = geom_random .uniform (0.005 , 0.05 )
954954 material_index = MATERIAL .HULL_METALLIC
955955
956956 # Spire
@@ -961,8 +961,8 @@ def add_surface_antenna_to_face(bm, face) :
961961 cap_ends = False ,
962962 cap_tris = False ,
963963 segments = num_segments ,
964- diameter1 = 0 ,
965- diameter2 = base_diameter ,
964+ radius1 = 0 ,
965+ radius2 = base_radius ,
966966 depth = depth ,
967967 matrix = get_face_matrix (face , pos + face .normal * depth * 0.5 )
968968 )
@@ -979,8 +979,8 @@ def add_surface_antenna_to_face(bm, face) :
979979 cap_ends = True ,
980980 cap_tris = False ,
981981 segments = num_segments ,
982- diameter1 = base_diameter * geom_random .uniform (1 , 1.5 ),
983- diameter2 = base_diameter * geom_random .uniform (1.5 , 2 ),
982+ radius1 = base_radius * geom_random .uniform (1 , 1.5 ),
983+ radius2 = base_radius * geom_random .uniform (1.5 , 2 ),
984984 depth = depth_short ,
985985 matrix = get_face_matrix (face , pos + face .normal * depth_short * 0.45 )
986986 )
@@ -1007,8 +1007,8 @@ def add_disc_to_face(bm, face) :
10071007 cap_ends = True ,
10081008 cap_tris = False ,
10091009 segments = 32 ,
1010- diameter1 = depth * 3 ,
1011- diameter2 = depth * 4 ,
1010+ radius1 = depth * 3 ,
1011+ radius2 = depth * 4 ,
10121012 depth = depth ,
10131013 matrix = get_face_matrix (face , face .calc_center_bounds () + face .normal * depth * 0.5 )
10141014 )
@@ -1018,8 +1018,8 @@ def add_disc_to_face(bm, face) :
10181018 cap_ends = False ,
10191019 cap_tris = False ,
10201020 segments = 32 ,
1021- diameter1 = depth * 1.25 ,
1022- diameter2 = depth * 2.25 ,
1021+ radius1 = depth * 1.25 ,
1022+ radius2 = depth * 2.25 ,
10231023 depth = 0.0 ,
10241024 matrix = get_face_matrix (face , face .calc_center_bounds () + face .normal * depth * 1.05 )
10251025 )
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