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update docs
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package.json

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"@litecanvas/plugin-asset-loader": "latest",
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"@litecanvas/plugin-frame-rate-meter": "latest",
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"@litecanvas/plugin-migrate": "latest",
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"@litecanvas/plugin-pixel-font": "^0.0.1",
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"@litecanvas/plugin-pixel-font": "latest",
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"@litecanvas/utils": "latest",
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"codemirror": "^6.0.2",
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"eslint-linter-browserify": "9.30.0",

public/about.html

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</a>
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</strong>
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<br>
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<small><em>Tip: Press <code>F1</code> to show the FPS monitor in the preview</em></small>
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<small>Tip: Call <strong><code>FPS_METER.display(false)</code></strong> in your function <code>init()</code> to disable it.</small>
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</li>
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<li>
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<strong>
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<a href="https://github.com/litecanvas/plugin-pixel-font">
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https://github.com/litecanvas/plugin-pixel-font
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</a>
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</strong>
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<br>
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<small>Tip: Call <strong><code>textfont(PIXEL_FONT_BASIC)</code></strong> to activate the pixel font.</small>
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</li>
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<li>
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<strong>
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pop()
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}</code></pre>
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<p>
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<strong
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>Monogram font by
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<a href="https://datagoblin.itch.io/monogram">datagoblin</a></strong
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>
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</p>
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<pre><code class="language-typescript" data-copy="size-bg pos-absolute">litecanvas()
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function init() {
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// first, load the font
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loadFont('monogram', '/fonts/monogram.ttf')
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}
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function draw() {
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cls(0)
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if (LOADING) return; // wait the asset loader
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textfont('monogram') // important: set the font family
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textsize(64)
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text(0, 0, 'Hello world')
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}</code></pre>
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<h2><a id="tools">Useful tools</a></h2>
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<ul>

public/sw.js

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const cacheName = "luizbills.litecanvas-editor-v1";
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const version = "2025.7.7.2";
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const version = "2025.7.7.3";
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const precacheResources = [
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"/",

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