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fix -debugdemoinfocs not printing game events properly
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pkg/demoinfocs/debug_on.go

Lines changed: 8 additions & 8 deletions
Original file line numberDiff line numberDiff line change
@@ -46,23 +46,23 @@ func debugGameEvent(d *msg.CSVCMsg_GameEventListDescriptorT, ge *msg.CSVCMsg_Gam
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for k, v := range mapGameEventData(d, ge) {
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switch v.GetType() {
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case typeStr:
49-
data[k] = v.ValString
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data[k] = v.GetValString()
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case typeFloat:
51-
data[k] = v.ValFloat
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data[k] = v.GetValFloat()
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case typeLong:
53-
data[k] = v.ValLong
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data[k] = v.GetValLong()
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case typeShort:
55-
data[k] = v.ValShort
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data[k] = v.GetValShort()
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case typeByte:
57-
data[k] = v.ValByte
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data[k] = v.GetValByte()
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case typeBool:
59-
data[k] = v.ValBool
59+
data[k] = v.GetValBool()
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case typeUint64:
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data[k] = v.ValUint64
61+
data[k] = v.GetValUint64()
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}
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}
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65-
fmt.Println("GameEvent:", d.Name, "Data:", data)
65+
fmt.Println("GameEvent:", d.GetName(), "Data:", data)
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}
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}
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