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Fix dead/broken links (#73)
* fix broken internal links * fix broken image link * fix broken external links * change all qlcplus.org links to www.qlcplus.org * remove extra newline * showmanager: add missing images images taken from: https://www.qlcplus.org/old/docs/html_en_EN/showmanager.html
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README.md

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<img src="https://img.shields.io/badge/dynamic/json?color=blue&label=Beacon&query=%24.co2&suffix=%20CO%E2%82%82%2Fview&url=https%3A%2F%2Fdigitalbeacon.co%2Fbadge%3Furl%3Dhttps%253A%252F%252Fdocs.qlcplus.org&cacheSeconds=604800" /></a>
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<a href="https://github.com/mcallegari/qlcplus-docs/issues" alt="Issues">
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<img src="https://img.shields.io/github/issues/mcallegari/qlcplus-docs" /></a>
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<a href="http://creativecommons.org/publicdomain/zero/1.0/" alt="License: CC0-1.0">
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<a href="https://creativecommons.org/publicdomain/zero/1.0/" alt="License: CC0-1.0">
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<img src="https://img.shields.io/badge/License-CC0_1.0-lightgrey.svg" /></a>
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</p>
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## Introduction
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Welcome to the official documentation repository for [qlcplus](https://qlcplus.org/)!
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Welcome to the official documentation repository for [qlcplus](https://www.qlcplus.org/)!
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The [docs.qlcplus.org](https://docs.qlcplus.org/) website uses the [Grav](https://getgrav.org/) content management system (CMS) and Learn2 with Git Sync plugin. This helps us to collaboratively edit our Markdown-based documentation. When changes are made to this repo the website automatically reflects the changes.
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By contributing to the documentation, you're not only helping yourself but also supporting the QLC+ community. Together, we can create a comprehensive and reliable resource for lighting enthusiasts using QLC+.
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<p align="center" xmlns:cc="http://creativecommons.org/ns#" xmlns:dct="http://purl.org/dc/terms/"><a property="dct:title" rel="cc:attributionURL" href="http://docs.qlcplus.org">QLC+ Offiical Documentation</a> by <a rel="cc:attributionURL dct:creator" property="cc:attributionName" href="http://qlcplus.org">Massimo Callegari</a> is marked with <a href="https://creativecommons.org/publicdomain/zero/1.0/?ref=chooser-v1" target="_blank" rel="license noopener noreferrer" style="display:inline-block;">CC0 1.0 Universal<img style="height:22px!important;margin-left:3px;vertical-align:text-bottom;" src="https://mirrors.creativecommons.org/presskit/icons/cc.svg?ref=chooser-v1" alt=""><img style="height:22px!important;margin-left:3px;vertical-align:text-bottom;" src="https://mirrors.creativecommons.org/presskit/icons/zero.svg?ref=chooser-v1" alt=""></a></p>
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<p align="center" xmlns:cc="http://creativecommons.org/ns#" xmlns:dct="http://purl.org/dc/terms/"><a property="dct:title" rel="cc:attributionURL" href="https://docs.qlcplus.org">QLC+ Offiical Documentation</a> by <a rel="cc:attributionURL dct:creator" property="cc:attributionName" href="https://qlcplus.org">Massimo Callegari</a> is marked with <a href="https://creativecommons.org/publicdomain/zero/1.0/?ref=chooser-v1" target="_blank" rel="license noopener noreferrer" style="display:inline-block;">CC0 1.0 Universal<img style="height:22px!important;margin-left:3px;vertical-align:text-bottom;" src="https://mirrors.creativecommons.org/presskit/icons/cc.svg?ref=chooser-v1" alt=""><img style="height:22px!important;margin-left:3px;vertical-align:text-bottom;" src="https://mirrors.creativecommons.org/presskit/icons/zero.svg?ref=chooser-v1" alt=""></a></p>
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<p align="center">

pages/01.basics/01.overview/default.v4.md

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### Can I contribute another way?
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If you don't have the means to donate there are a number of other ways to contribute to QLC+ including:
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1. Participating in the [QLC+ official forum](https://qlcplus.org/forum/)
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1. Participating in the [QLC+ official forum](https://www.qlcplus.org/forum/)
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1. Suggesting improvements to this documentation (See the top right "Edit this page" button)
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1. Telling your friends about QLC+
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1. Using QLC+ for your projects!

pages/01.basics/01.overview/default.v4_de.md

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### Wie kann ich spenden?
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Sie können über GitHub-Sponsoring (https://github.com/sponsors/mcallegari) oder durch den Kauf von offiziellen Merchandise-Artikeln (https://merch.qlcplus.org) einen Beitrag leisten. Ebenfalls können Sie auch über PayPal spenden. Besuchen Sie unsere Homepage (https://www.qlcplus.org/) um mehr zu erfahren.
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Sie können über [GitHub-Sponsoring](https://github.com/sponsors/mcallegari) oder durch den Kauf von [offiziellen Merchandise-Artikeln](https://merch.qlcplus.org) einen Beitrag leisten. Ebenfalls können Sie auch über PayPal spenden. Besuchen Sie unsere [Homepage](https://www.qlcplus.org/) um mehr zu erfahren.
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### Kann ich auf andere Weise einen Beitrag leisten?
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Wenn Sie nicht über die Mittel zum Spenden verfügen, gibt es eine Reihe anderer Möglichkeiten, einen Beitrag zu QLC+ zu leisten, darunter:
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1. Teilnahme am offiziellen QLC+ Forum (https://qlcplus.org/forum/)
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1. Teilnahme am offiziellen [QLC+ Forum](https://www.qlcplus.org/forum/)
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2. Verbesserungsvorschläge für diese Dokumentation (siehe Schaltfläche „Diese Seite bearbeiten“ oben rechts)
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3. Erzählen Sie Ihren Freunden von QLC+
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4. Nutzen Sie QLC+ für Ihre Projekte!

pages/01.basics/04.glossary-and-concepts/default.v4.md

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* RGB Color Picker. Controls values for selected RGB channels with a single click
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* Gobo/Macro Picker. Access and display a Gobo/Macro defined in the Fixture definition
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An overview with screenshots is available [here](https://qlcplus.org/old/clickandgo.html)
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An overview with screenshots is available [here](https://www.qlcplus.org/old/clickandgo.html)
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### ![](../collection.png) Collection
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[DMX](https://en.wikipedia.org/wiki/DMX512) is short for Digital MultipleX. It basically defines a whole bunch of properties, protocol, wiring etc. In the case of lighting software, it defines the maximum number of channels (512) per universe and the value range of each channel (0-255).
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QLC+ supports unlimited universes (there are 4 initial, but more can be added if needed). They do not necessarily need to be connected to DMX hardware. Actual hardware abstraction (whether it's analogue 0-10V, DMX or some other method) is achieved through [output plugins](#outputplugins).
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QLC+ supports unlimited universes (there are 4 initial, but more can be added if needed). They do not necessarily need to be connected to DMX hardware. Actual hardware abstraction (whether it's analogue 0-10V, DMX or some other method) is achieved through [output plugins](#input-output-plugins).
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### ![](../efx.png) EFX
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* [Chaser](#chaser)
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* [Sequence](#sequence)
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* [EFX](#efx)
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* [RGB Matrix](#rgbmatrix)
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* [RGB Matrix](#rgb-matrix)
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* [Collection](#collection)
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* [Show](#show)
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* [Audio](#audio)
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Let's say you have two sliders that control the same intensity channel. First, you set slider 1 to 50% and then move slider 2 from 0% to 75%. As long as slider 2 is below 50% nothing happens, but after crossing the 50% level set by slider 1, the light intensity increases up to 75%. If you drag slider 2 again towards 0%, the light intensity decreases until it reaches the 50% set by slider 1 and stays at 50% until slider 1 is dragged down.
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A crossfade between 2 [Scenes](#scene) will replace the HTP levels in the first scene with the HTP levels of the second. The new HTP levels will be combined with HTP levels from other functions and virtual console widgets as above. See also [LTP](#ltp).
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A crossfade between 2 [Scenes](#scene) will replace the HTP levels in the first scene with the HTP levels of the second. The new HTP levels will be combined with HTP levels from other functions and virtual console widgets as above. See also [LTP](#ltp-latest-takes-precedence).
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### ![](../input_output.png) Input/Output plugins
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The LTP rule is simple: the latest level that has been set by a function or a Virtual Console widget gets sent out to the DMX universe.
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During a crossfade between [Scenes](#scene), LTP levels will often be changed. This has to be handled with some care as some LTP levels need to jump immediately to a new level, for example, changing from one gobo to another. LTP groups such as pan and tilt, however, might need to change gradually from one level to another during a crossfade. Different timings can be achieved by combining scenes in a [Collection](#collection). See also [HTP](#htp).
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During a crossfade between [Scenes](#scene), LTP levels will often be changed. This has to be handled with some care as some LTP levels need to jump immediately to a new level, for example, changing from one gobo to another. LTP groups such as pan and tilt, however, might need to change gradually from one level to another during a crossfade. Different timings can be achieved by combining scenes in a [Collection](#collection). See also [HTP](#htp-highest-takes-precedence).
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### ![](../operate.png) Modes
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### ![](../rgbmatrix.png) RGB Matrix
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An RGB matrix [function](#functions) can be used to impose simple graphics and text on a matrix (a grid or a wall) of RGB and/or monochrome fixture [heads](#head). The RGB matrix function has been designed to be extendable with [scripts](#rgbscript) that can be written by users.
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An RGB matrix [function](#functions) can be used to impose simple graphics and text on a matrix (a grid or a wall) of RGB and/or monochrome fixture [heads](#head). The RGB matrix function has been designed to be extendable with [scripts](#rgb-script) that can be written by users.
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* **Fade In:** The time used to fade all channels to their target values, from whatever value they had
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* **Fade Out:** The time used to fade HTP/intensity channels back to zero. Note that ONLY [HTP](#htp) channels are affected by this setting.
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* **Fade Out:** The time used to fade HTP/intensity channels back to zero. Note that ONLY [HTP](#htp-highest-takes-precedence) channels are affected by this setting.
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Copies of scene functions can be created with the [Function Manager](/function-manager). All of the scene's contents are copied to the duplicate.
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pages/01.basics/04.glossary-and-concepts/default.v4_ca.md

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* Selector de color RGB. Controla els valors dels canals RGB seleccionats amb un sol clic
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* Selector de Gobo/Macro. Accedeix i mostra un Gobo/Macro definit a la definició del Fixture
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Hi ha disponible una visió general amb captures de pantalla [aquí](https://qlcplus.org/old/clickandgo.html)
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Hi ha disponible una visió general amb captures de pantalla [aquí](https://www.qlcplus.org/old/clickandgo.html)
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### ![](../collection.png) Col·lecció
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pages/01.basics/04.glossary-and-concepts/default.v4_de.md

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* RGB-Farbwähler Steuert die Werte für ausgewählte RGB-Kanäle mit einem einzigen Klick
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Eine Übersicht mit Screenshots finden Sie [hier](https://qlcplus.org/old/clickandgo.html)
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Eine Übersicht mit Screenshots finden Sie [hier](https://www.qlcplus.org/old/clickandgo.html)
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### ![](../collection.png) Kollektionen
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pages/03.fixture-manager/05.channel-properties/default.v4.md

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| | |
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| --- | --- |
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| **Can fade** | Determine if a channel is included or excluded in the QLC+ fade transitions. <br>By default all the channels are affected by the Fade In and Fade Out timings of the QLC+ functions. <br>When this property is unchecked, a channel will not fade, meaning that a fade transition from 20 to 200, will set the channel immediately to 200. <br>This is useful for example for Pan/Tilt channels of moving heads, where you want the motors to avoid fading but immediately go to the final value. |
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| **Behaviour** | Force the channel behaviour according to the [HTP](/basics/glossary-and-concepts#htp) and [LTP](/basics/glossary-and-concepts#ltp) rules. When changing the behaviour of a channel, the list will highlight in red, showing evidence that the channels has been modified. <br>**Note: Use this functionality only if you know what you're doing and fully understand how HTP and LTP work** |
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| **Behaviour** | Force the channel behaviour according to the [HTP](/basics/glossary-and-concepts#htp-highest-takes-precedence) and [LTP](/basics/glossary-and-concepts#ltp-latest-takes-precedence) rules. When changing the behaviour of a channel, the list will highlight in red, showing evidence that the channels has been modified. <br>**Note: Use this functionality only if you know what you're doing and fully understand how HTP and LTP work** |
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| **Modifier** | Channels modifiers are a powerful tool to modify the behaviour of a channel by acting at the end of the DMX value calculation, right before the [Grand Master](/basics/glossary-and-concepts#grand-master) modification. <br>By default all the channels will follow a linear rule, meaning that the original DMX value will be equal to the output DMX value. (0-0, 1-1, ... , 255-255) <br>When clicking on this button, the Channel Modifier Editor panel (described below) will be displayed. |
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On the right side of the window, a list of available modifier templates is displayed.
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pages/04.function-manager/07.rgb-script-api/default.v4.md

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* **apiVersion:** The API version that the script follows. Currently, the accepted values are '1' or '2'.
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* **name:** The name of your script. This name appears in the pattern selection box in the [RGB Matrix Editor](../rgb-matrix-editor)
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pages/04.function-manager/fixture-selection/default.v4.md

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Whenever a [Fixture](/basics/glossary-and-concepts#fixture) needs to be selected, for example when adding fixtures to a [Scene](/basics/glossary-and-concepts#scene) function, the **Select Fixture(s)** dialog is used.
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Whenever a [Fixture](/basics/glossary-and-concepts#fixtures) needs to be selected, for example when adding fixtures to a [Scene](/basics/glossary-and-concepts#scene) function, the **Select Fixture(s)** dialog is used.
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The dialog is very straightforward; there is only a list of fixtures that you can select from. In some cases you are allowed to select multiple fixtures, for example, when adding fixtures to a [Scene](/basics/glossary-and-concepts#scene) or an [EFX](/basics/glossary-and-concepts#efx). In these cases, the order in which the fixtures are selected will also be the order in which they are added to their destination.
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pages/05.show-manager/chapter.v4.md

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When you add a track, a popup will ask you to select an existing function or to create a new one with a default name.
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A newly created track will be set automatically as active. An active track has a green light on the left hand side.
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A Track can be set to ![](../images/track-mute.png) mute and ![](../images/track-solo.png) solo states. The mute state will exclude the track from the playback, while the solo state will mute all the other tracks of the Show.
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A Track can be set to ![](track-mute.png) mute and ![](track-solo.png) solo states. The mute state will exclude the track from the playback, while the solo state will mute all the other tracks of the Show.
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#### 3. Add some [Functions](/basics/glossary-and-concepts#function)
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#### 3. Add some [Functions](/basics/glossary-and-concepts#functions)
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When a track has been activated, you can quickly add a ![](/basics/sequence.png) [Sequence](/basics/glossary-and-concepts#sequence) or an ![](/basics/audio.png) [Audio](/basics/glossary-and-concepts#audio) function to it by pressing the toolbar buttons.
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Otherwise, by clicking on the ![](/basics/edit_add.png) button, it is possible to import existing QLC+ Functions and add them to the Show timeline.

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