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Add ModelMapper + JASON
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.travis.yml

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@@ -24,4 +24,6 @@ script:
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- xcodebuild -workspace Example/APIKitExt.xcworkspace -scheme "Argo Sample" CODE_SIGNING_REQUIRED=NO CODE_SIGN_IDENTITY="" | xcpretty -c
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- xcodebuild -workspace Example/APIKitExt.xcworkspace -scheme "SwiftyJSON Sample" CODE_SIGNING_REQUIRED=NO CODE_SIGN_IDENTITY="" | xcpretty -c
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- xcodebuild -workspace Example/APIKitExt.xcworkspace -scheme "Himotoki Sample" CODE_SIGNING_REQUIRED=NO CODE_SIGN_IDENTITY="" | xcpretty -c
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- xcodebuild -workspace Example/APIKitExt.xcworkspace -scheme "ModelMapper Sample" CODE_SIGNING_REQUIRED=NO CODE_SIGN_IDENTITY="" | xcpretty -c
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- xcodebuild -workspace Example/APIKitExt.xcworkspace -scheme "JASON Sample" CODE_SIGNING_REQUIRED=NO CODE_SIGN_IDENTITY="" | xcpretty -c
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- xcodebuild build-for-testing test-without-building -workspace Example/APIKitExt.xcworkspace -scheme "Himotoki Sample Tests" -destination 'name=iPhone 7' | xcpretty -c

APIKitExt.podspec

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@@ -45,6 +45,18 @@ APIKitExt is a set of useful extension to work with APIKit and libraries such as
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ss.dependency "SwiftyJSON", '3.1.4'
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end
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s.subspec "ModelMapper" do |ss|
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ss.source_files = "Sources/Classes/ModelMapper/*.swift"
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ss.dependency "APIKitExt/Core"
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ss.dependency "ModelMapper", '6.0.0'
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end
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s.subspec "JASON" do |ss|
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ss.source_files = "Sources/Classes/JASON/*.swift"
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ss.dependency "APIKitExt/Core"
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ss.dependency "JASON", '3.1'
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end
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s.subspec "RxSwift" do |ss|
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ss.source_files = "Sources/Classes/RxSwift/*.swift"
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ss.dependency "APIKitExt/Core"

Example/APIKitExt.xcodeproj/project.pbxproj

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<?xml version="1.0" encoding="UTF-8"?>
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<Scheme
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LastUpgradeVersion = "0820"
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version = "1.3">
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<BuildAction
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parallelizeBuildables = "YES"
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buildImplicitDependencies = "YES">
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<BuildActionEntries>
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<BuildActionEntry
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buildForTesting = "YES"
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buildForRunning = "YES"
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buildForProfiling = "YES"
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buildForArchiving = "YES"
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buildForAnalyzing = "YES">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "B412A55D1E34AE690073C683"
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BuildableName = "JASON Sample.app"
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BlueprintName = "JASON Sample"
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ReferencedContainer = "container:APIKitExt.xcodeproj">
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</BuildableReference>
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buildConfiguration = "Debug"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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shouldUseLaunchSchemeArgsEnv = "YES">
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</Testables>
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "B412A55D1E34AE690073C683"
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BuildableName = "JASON Sample.app"
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BlueprintName = "JASON Sample"
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ReferencedContainer = "container:APIKitExt.xcodeproj">
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</BuildableReference>
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<AdditionalOptions>
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buildConfiguration = "Debug"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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launchStyle = "0"
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ignoresPersistentStateOnLaunch = "NO"
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debugDocumentVersioning = "YES"
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debugServiceExtension = "internal"
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allowLocationSimulation = "YES">
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runnableDebuggingMode = "0">
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "B412A55D1E34AE690073C683"
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BuildableName = "JASON Sample.app"
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BlueprintName = "JASON Sample"
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ReferencedContainer = "container:APIKitExt.xcodeproj">
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BuildableIdentifier = "primary"
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BuildableName = "JASON Sample.app"
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BlueprintName = "JASON Sample"
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ReferencedContainer = "container:APIKitExt.xcodeproj">
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buildConfiguration = "Debug">
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<ArchiveAction
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buildConfiguration = "Release"
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revealArchiveInOrganizer = "YES">
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</ArchiveAction>
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</Scheme>
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<?xml version="1.0" encoding="UTF-8"?>
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<Scheme
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LastUpgradeVersion = "0820"
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version = "1.3">
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<BuildAction
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parallelizeBuildables = "YES"
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buildImplicitDependencies = "YES">
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buildForTesting = "YES"
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buildForRunning = "YES"
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buildForProfiling = "YES"
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buildForArchiving = "YES"
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buildForAnalyzing = "YES">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "B44A08511E34A2C30013C000"
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BuildableName = "ModelMapper Sample.app"
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BlueprintName = "ModelMapper Sample"
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ReferencedContainer = "container:APIKitExt.xcodeproj">
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buildConfiguration = "Debug"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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shouldUseLaunchSchemeArgsEnv = "YES">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "B44A08511E34A2C30013C000"
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BuildableName = "ModelMapper Sample.app"
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BlueprintName = "ModelMapper Sample"
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launchStyle = "0"
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useCustomWorkingDirectory = "NO"
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//
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// AppDelegate.swift
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// Argo Sample
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//
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// Created by DTVD on 12/24/16.
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// Copyright © 2016 CocoaPods. All rights reserved.
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//
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import UIKit
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@UIApplicationMain
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class AppDelegate: UIResponder, UIApplicationDelegate {
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var window: UIWindow?
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func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
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// Override point for customization after application launch.
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return true
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}
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func applicationWillResignActive(_ application: UIApplication) {
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// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
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// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
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}
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func applicationDidEnterBackground(_ application: UIApplication) {
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// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
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// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
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}
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func applicationWillEnterForeground(_ application: UIApplication) {
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// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
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}
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func applicationDidBecomeActive(_ application: UIApplication) {
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// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
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}
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func applicationWillTerminate(_ application: UIApplication) {
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// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
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}
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}
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{
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"images" : [
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{
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"idiom" : "iphone",
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"size" : "20x20",
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"scale" : "2x"
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},
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},
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"scale" : "2x"
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},
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},
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"idiom" : "iphone",
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"scale" : "3x"
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},
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"idiom" : "iphone",
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},
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"size" : "29x29",
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"scale" : "2x"
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"scale" : "2x"
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"idiom" : "ipad",
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"size" : "83.5x83.5",
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}
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],
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"info" : {
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"version" : 1,
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"author" : "xcode"
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}
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}
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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<dependencies>
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<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="11106"/>
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<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
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</dependencies>
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<scenes>
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<color key="backgroundColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
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</view>
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</viewController>
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<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
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</objects>
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<point key="canvasLocation" x="53" y="375"/>
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</scenes>
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</document>

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