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README.md

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The following are a collection of example applications built by Pion users. These applications show real world usage of Pion,
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and should serve as a good starting point for your next project. For more minimal examples check out [examples](https://github.com/pion/webrtc/tree/master/examples) in the Pion WebRTC repository
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If you have a request please make an issue, we also love contributions more examples are always welcome.
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If you have a request please make an issue, we also love contributions more examples, are always welcome.
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Have any questions? Join [the Slack channel](https://pion.ly/slack) to follow development and speak with the maintainers.
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* [Snapshot](snapshot) Example snapshot shows how you can convert incoming video frames to jpeg and serve them via HTTP.
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* [SIP to WebRTC](sip-to-webrtc) Example sip-to-webrtc shows how to bridge WebRTC and SIP traffic.
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* [GoCV to WebRTC](gocv-to-webrtc): Example gocv-to-webrtc captures webcam and performs motion detection in Go, it then sends results to view in the browser.
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* [Ebiten Gmae](ebiten-game): Example ebiten-game a cross-platform WebRTC game demo using [Ebitengine](https://ebitengine.org/).
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* [Ebiten Game](ebiten-game): Example ebiten-game a cross-platform WebRTC game demo using [Ebitengine](https://ebitengine.org/).
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### Usage
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We've made it easy to run the browser based examples on your local machine.

ebiten-game/README.md

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You can have a client running on the browser and one running on a desktop and they can talk to each other, provided they are connected to the same signaling server
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Requires the signaling server to be running. To do go, just go inside the folder /signaling-server and do ``go run .``
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Requires the signaling server to be running. To do so, just go inside the folder /signaling-server and do ``go run .``
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you can then run the game by going in /game and doing either
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gstreamer-send-offer/README.md

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#### Windows MinGW64/MSYS2
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`pacman -S mingw-w64-x86_64-gstreamer mingw-w64-x86_64-gst-libav mingw-w64-x86_64-gst-plugins-good mingw-w64-x86_64-gst-plugins-bad mingw-w64-x86_64-gst-plugins-ugly`
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#### macOS
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` brew install gst-plugins-good pkg-config && export PKG_CONFIG_PATH="/usr/local/opt/libffi/lib/pkgconfig`
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` brew install gst-plugins-good pkg-config && export PKG_CONFIG_PATH="/usr/local/opt/libffi/lib/pkgconfig"`
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### Run gstreamer-send-offer and make an offer to gstreamer-receive via stdin
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```
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## Customizing your video or audio
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`gstreamer-send-offer` also accepts the command line arguments `-video-src` and `-audio-src` allowing you to provide custom inputs.
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When prototyping with GStreamer it is highly recommended that you enable debug output, this is done by setting the `GST_DEBUG` enviroment variable.
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When prototyping with GStreamer it is highly recommended that you enable debug output, this is done by setting the `GST_DEBUG` environment variable.
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You can read about that [here](https://gstreamer.freedesktop.org/data/doc/gstreamer/head/gstreamer/html/gst-running.html) a good default value is `GST_DEBUG=*:3`
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You can also prototype a GStreamer pipeline by using `gst-launch-1.0` to see how things look before trying them with `gstreamer-send` for the examples below you

gstreamer-send/README.md

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## Customizing your video or audio
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`gstreamer-send` also accepts the command line arguments `-video-src` and `-audio-src` allowing you to provide custom inputs.
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When prototyping with GStreamer it is highly recommended that you enable debug output, this is done by setting the `GST_DEBUG` enviroment variable.
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When prototyping with GStreamer it is highly recommended that you enable debug output, this is done by setting the `GST_DEBUG` environment variable.
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You can read about that [here](https://gstreamer.freedesktop.org/data/doc/gstreamer/head/gstreamer/html/gst-running.html) a good default value is `GST_DEBUG=*:3`
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You can also prototype a GStreamer pipeline by using `gst-launch-1.0` to see how things look before trying them with `gstreamer-send` for the examples below you

sfu-ws/flutter/README.md

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## Android
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Add the following entry to your Android Manifest file, located in `./android/app/src/main/AndroidManifest.xml:
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Add the following entry to your Android Manifest file, located in `./android/app/src/main/AndroidManifest.xml`:
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```xml
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<uses-feature android:name="android.hardware.camera" />
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</application>
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```
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Edit`android/app/build.gradle`, modify minSdkVersion to 18
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Edit `android/app/build.gradle`, modify minSdkVersion to 18
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```gradle
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defaultConfig {

sip-to-webrtc/README.md

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# sip-to-webrtc
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SIP is an example of accepting inbounding SIP traffic (Invites) and bridging it with WebRTC.
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SIP is an example of accepting inbound SIP traffic (Invites) and bridging it with WebRTC.
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This is the most common way to connect phone calls with your WebRTC application.
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This is possible because of the excellent [emiago/sipgo](https://github.com/emiago/sipgo) library.
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snapshot/README.md

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## Instructions
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### Download snapshow
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### Download snapshot
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This example requires you to clone the repo since it is serving static HTML.
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```

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