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usually the first thing to check is your display size : 1024x600 is ok enough including mobile. incremental display also saves a lot of processing ( ie pygame.display.update() instead of flip() ) next to check is game logic, especially assets/surface handling. |
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I made a simple games by pygame, and it is running good in Local-Exe files.
after use Pygbag to build it to a web-games, the running speed is running very very slow in localhost:8000, and also in itch.io.
May I have any comments to fix the issue, thank you very much
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