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Look here (after #285 is merged):
I like the overlay regime! But...
- when arcballing, it seems to move in the opposite direction (showing cam moves, not scene moves)
- reacts only to mouse FPS moves, not to keyboard FPS moves...
I'm wondering, my original intention was to show axes of the scene/world but in the overlay regime we maybe want to show where camera is w.r.t. scene?? Perhaps we should really have only the BDV boxes for the overlay top-left-corner regime -> #277
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