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| 1 | +using System; |
| 2 | +using System.Text; |
| 3 | +using System.IO; |
| 4 | +using System.Collections.Generic; |
| 5 | +using UnityEngine; |
| 6 | +using UnityEditor; |
| 7 | + |
| 8 | +public class ModelExporter |
| 9 | +{ |
| 10 | + private struct MaterialDesc |
| 11 | + { |
| 12 | + public string mainTexture; |
| 13 | + public Color color; |
| 14 | + } |
| 15 | + |
| 16 | + public static void OBJ(List<MeshFilter> meshes, string filename) |
| 17 | + { |
| 18 | + int vertexOffset = 0; |
| 19 | + int normalOffset = 0; |
| 20 | + int uvOffset = 0; |
| 21 | + |
| 22 | + StringBuilder builder = new StringBuilder(); |
| 23 | + |
| 24 | + builder.Append("# Exported with Tangram Unity\n"); |
| 25 | + builder.Append("# Visit https://github.com/tangrams/tangram-unity/ for more details\n\n"); |
| 26 | + builder.Append("mtllib " + filename + ".mtl\n"); |
| 27 | + |
| 28 | + foreach (var meshFilter in meshes) |
| 29 | + { |
| 30 | + Mesh mesh = meshFilter.sharedMesh; |
| 31 | + |
| 32 | + Material[] materials = meshFilter.GetComponent<Renderer>().sharedMaterials; |
| 33 | + |
| 34 | + builder.Append("g ").Append(meshFilter.name).Append("\n"); |
| 35 | + |
| 36 | + foreach (Vector3 lv in mesh.vertices) |
| 37 | + { |
| 38 | + Vector3 wv = meshFilter.transform.TransformPoint(lv); |
| 39 | + builder.Append(string.Format("v {0} {1} {2}\n", -wv.x, wv.y, wv.z)); |
| 40 | + } |
| 41 | + |
| 42 | + builder.Append("\n"); |
| 43 | + |
| 44 | + foreach (Vector3 ln in mesh.normals) |
| 45 | + { |
| 46 | + Vector3 wn = meshFilter.transform.TransformDirection(ln); |
| 47 | + builder.Append(string.Format("vn {0} {1} {2}\n", -wn.x, wn.y, wn.z)); |
| 48 | + } |
| 49 | + |
| 50 | + builder.Append("\n"); |
| 51 | + |
| 52 | + foreach (Vector2 uv in mesh.uv) |
| 53 | + { |
| 54 | + builder.Append(string.Format("vt {0} {1}\n", uv.x, uv.y)); |
| 55 | + } |
| 56 | + |
| 57 | + for (int i = 0; i < mesh.subMeshCount; ++i) |
| 58 | + { |
| 59 | + var material = materials[i]; |
| 60 | + |
| 61 | + builder.Append("\n"); |
| 62 | + builder.Append("usemtl ").Append(material.name).Append("\n"); |
| 63 | + builder.Append("usemap ").Append(material.name).Append("\n"); |
| 64 | + |
| 65 | + int[] triangles = mesh.GetTriangles(i); |
| 66 | + for (int j = 0; j < triangles.Length; j += 3) |
| 67 | + { |
| 68 | + if (mesh.uv.Length > 0) |
| 69 | + { |
| 70 | + builder.Append(string.Format("f {1}/{1}/{1} {0}/{0}/{0} {2}/{2}/{2}\n", |
| 71 | + triangles[j + 0] + 1 + vertexOffset, |
| 72 | + triangles[j + 1] + 1 + vertexOffset, |
| 73 | + triangles[j + 2] + 1 + vertexOffset)); |
| 74 | + } |
| 75 | + else |
| 76 | + { |
| 77 | + builder.Append(string.Format("f {1}//{1} {0}//{0} {2}//{2}\n", |
| 78 | + triangles[j + 0] + 1 + vertexOffset, |
| 79 | + triangles[j + 1] + 1 + vertexOffset, |
| 80 | + triangles[j + 2] + 1 + vertexOffset)); |
| 81 | + } |
| 82 | + } |
| 83 | + } |
| 84 | + |
| 85 | + vertexOffset += mesh.vertices.Length; |
| 86 | + } |
| 87 | + |
| 88 | + var materialAssetPerName = new Dictionary<string, MaterialDesc>(); |
| 89 | + foreach (var meshFilter in meshes) |
| 90 | + { |
| 91 | + Mesh mesh = meshFilter.sharedMesh; |
| 92 | + Material[] materials = meshFilter.GetComponent<Renderer>().sharedMaterials; |
| 93 | + |
| 94 | + for (int i = 0; i < mesh.subMeshCount; ++i) |
| 95 | + { |
| 96 | + var material = materials[i]; |
| 97 | + string mainTexture = null; |
| 98 | + if (material.mainTexture != null) |
| 99 | + { |
| 100 | + mainTexture = AssetDatabase.GetAssetPath(material.mainTexture); |
| 101 | + } |
| 102 | + if (!materialAssetPerName.ContainsKey(material.name)) |
| 103 | + { |
| 104 | + MaterialDesc materialDesc = new MaterialDesc(); |
| 105 | + materialDesc.mainTexture = mainTexture; |
| 106 | + materialDesc.color = material.color; |
| 107 | + materialAssetPerName.Add(material.name, materialDesc); |
| 108 | + } |
| 109 | + } |
| 110 | + } |
| 111 | + |
| 112 | + using (StreamWriter sw = new StreamWriter(filename + ".mtl")) |
| 113 | + { |
| 114 | + foreach (var materialAssetPair in materialAssetPerName) |
| 115 | + { |
| 116 | + MaterialDesc materialDesc = materialAssetPair.Value; |
| 117 | + |
| 118 | + sw.Write("\n"); |
| 119 | + sw.Write("newmtl {0}\n", materialAssetPair.Key); |
| 120 | + sw.Write("Ka 1.0 1.0 1.0\n"); |
| 121 | + sw.Write(string.Format("Kd {0} {1} {2}\n", |
| 122 | + materialDesc.color.r, |
| 123 | + materialDesc.color.g, |
| 124 | + materialDesc.color.b)); |
| 125 | + sw.Write("Ks 0.0 0.0 0.0\n"); |
| 126 | + sw.Write("d 1.0\n"); |
| 127 | + sw.Write("Ns 0.0\n"); |
| 128 | + sw.Write("illum 2\n"); |
| 129 | + |
| 130 | + if (materialDesc.mainTexture != null) |
| 131 | + { |
| 132 | + string dest = materialDesc.mainTexture; |
| 133 | + int stripIndex = dest.LastIndexOf("/"); |
| 134 | + if (stripIndex >= 0) |
| 135 | + { |
| 136 | + dest = dest.Substring(stripIndex + 1).Trim(); |
| 137 | + } |
| 138 | + File.Copy(materialDesc.mainTexture, dest); |
| 139 | + sw.Write("map_Kd {0}\n", dest); |
| 140 | + } |
| 141 | + } |
| 142 | + } |
| 143 | + |
| 144 | + using (StreamWriter sw = new StreamWriter(filename + ".obj")) |
| 145 | + { |
| 146 | + sw.Write(builder.ToString()); |
| 147 | + } |
| 148 | + |
| 149 | + Debug.Log("Model exported as " + filename + ".obj"); |
| 150 | + } |
| 151 | +} |
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