--> PDX Mods Page : https://mods.paradoxplaza.com/mods/80528/Windows
I'm recommending you to read this page on the website not in game, the game doesn't support all the formatting the web page does.
You can see the trailer video made by Sully in the "MORE ABOUT THIS MOD" section.
- Transform Tool
- More Snapping Option
- NetLanes
- Surfaces
- Decals
The Transform UI appears when you select a compatible asset. This allows you to change the positioning and rotation of the object along the XYZ axis. You are also able to change the increment (↕) value. This can provide a lot more precision for positioning and rotation.
This menu also has a new 'delete' button, for all objects.
In the games main navigation, you’ll find the ExtraAssetsMenu. In here you’ll find three different tabs:
Netlanes (NetTool) use the same functionality as road networks, it can be used to create network fencing, or road markings to any length. This tool is more versatile than using prop line tool with fence props.
There are many vanilla surfaces found in this tab. They are separated into categories such as ground, grass, tiles,...
Here you’ll find vanilla decals. There are decals to place on the ground, like road markings and stains, and decals you can place on vertical walls.
This is a feature found in the editor, now in game. This will allow you to place decals like graffiti and posters, on vertical walls. This can also be used to snap any object to any surface. From placing props on rooftops, right up to placing trees horizontally on walls.
You’ll find this alongside the other snapping options in the games UI.
- ✔️French 100% : aricoseco
- ✔️Chinese Simplified 100% : RilkeXS(无手文) (RilkeXS), 一叶杳舟 (Yao_Zhou)
⚠️ Chinese Traditional 2% : Tiger Zhang (tiger42231), boan51204⚠️ German 52% : Konsi- ❌Italian 0%
- ❌Japanese 0%
- ✔️Korean 100% : Twotoolus-FLY-LShst, Hinanchovo
- ✔️Polish 100% : Lisek, karmel68
- ✔️Portuguese, Brazilian 100% : Miguel Pereira Campos (mpcamposz)
⚠️ Russian 7% : Mihail (kaktyc)- ✔️Spanish 100% : Alex (AlexofCA)
I must particularly thank all the people who helped me in this major project which lasted several months :
- CityRat : Thanks for all you did, testing the mod since the start, without you, I wouldn't have started EDT project.
- Sully: planning, testing since EDT 3.0, promotions and your incredible build that you made with this mod, you gave me confidence in this project.
- Yenyang : Without you, this mod wouldn't exist, thank you for all.
- T.D.W. : Your help was precious, on various aspects of this mod.
- Konsi (Mimonsi/kosch104) : Testing since EDT 3.0, feedback and good idea. I'm glad to see that your mods are appreciated.
- Tigon Ologdring : Testing since EDT 3.0, feedback, and is good build idea that help to have faith in this project
- Dome : Testing since EDT 3.0, feedback, you did a great job finding how to create custom station and other stuff to link to the pathfinding.
- CanadianMoosePlays : Thanks for playing with EDT 3.0, even it never see the light at least somebody use it.
- CodiakTheKodiak : Thanks for your streams that I watched while I was coding, you are a great streamer.
- Jay : You destroyed my mod, I've never seen anyone use a mod so much, I'm glad I had you as a tester.
I have also have to thanks all the content creator who try the mod and build amazing stuff, you can find them under with the link to their channel.