Add settler tile adjustments to Civilization class #539
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SettlerTileAdjustments
as a child ofCivilization
SettlerLocationAI.cs
with calls and references toSettlerTileAdjustments
via the suppliedPlayer
DistancePenalty
is now a negative value by default, which I think is more clear because now adjustments are always added to the tile scorefloat
instead ofint
, which gives more precision for multiplicative adjustmentsCloses #92