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  • Visual artefacts
    • Shading different materials
      • Ideal diffuse and shading
      • Perfect Specular reflection
      • Refraction with Fresnel effects and total internal reflection [EXTRA CREDIT]
    • Stochastic Anti-aliasing [EXTRA CREDIT]
    • Motion Blur [EXTRA CREDIT]
    • Arbitrary mesh loading and rendering (OBJ) [EXTRA CREDIT]
  • Performance improvements
    • Path termination using Stream Compaction
    • Cache first bounce
    • Sort by materials
    • Stream Compaction using shared memory [EXTRA CREDIT]

Feedback : Was a good graphics project. Took time to understand the graphics basics. Would have been more helpful if the graphics related details were given to us and we would have to implement some actual CUDA stuff. I realized I would not have written a single kernel if I had not done stream compaction with shared memory.

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