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  • Basic Features:

    • BSDF evaluation for Diffusion and Perfectly Specular Surfaces
    • Sort the rays after intersection with material ID type it intersected
    • Stream Compaction using Thrust
    • Cache First Bounce
  • Adanced Features:

    • BSDF evaluation including Refraction, Fresnel Effect using Schlick's approximation
    • BSDF evaluation for Different Percentage Comnibations for Refraction and Reflection
    • Anit-aliasing
    • Work-Efficient Stream Compaction using Shared Memory
    • Motion Blur (attempted)

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