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@HC-Mark HC-Mark commented Sep 29, 2019

https://github.com/HC-Mark/Project3-CUDA-Path-Tracer

Features I did

  • Shading kernel with BSDF features: diffuse, reflective and refractive with Fresnel law
  • Kernel optimization: terminating path using stream compaction
  • Kernel optimization: sorting material in global memory
  • Kernel optimization: caching the first layer path and their intersections for the rest iterations
  • Stochastic sampled antialiasing
  • Motion blur

Comments:
Very fun project, thx!

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