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  • Features:
    • All core features
    • Refraction and Antialiasing
    • Texture and Bump Mapping (file-loaded through gltf files, or a simple procedural texture for cube primitives)
    • Arbitrary mesh loading and rendering (gltf files from Sketchfab, obj files in general)
      • Not guaranteed to be exhaustive in scope and coverage
    • Open Image AI Denoiser integration
  • Feedback:
    This was a very fun project that I put too much of my time into. My only regret was not doing good performance analyses, because I spent all my time implementing sweet sweet features. (Also not doing direct-lighting importance sampling because my goodness that would have improved convergence.) 8/10, would sink a week and a half into again (probably).

YVin3D and others added 30 commits September 18, 2018 16:45
- Clarified how to use the rng
- Added Procedural Shapes & Textures as an option
- Added new slides url
- Updated due date
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3 participants