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Core

  • Ray sorting by material
  • Ideal Diffuse Shading & Bounce
  • Perfect Specular Reflection
  • Using Stream Compaction to terminal rays
  • Cache first bounce
    Unique
  • Depth-of-Field
  • Frensel Refraction
  • Stochastic Anti-Aliasing
  • Direct Lighting Shading
  • Mesh(in prog)

Sorry, When I load, there is a big gif file, it crashes my git push, I am hoping the files I manually upload are enough

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