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@adityahota adityahota commented Oct 8, 2021

  • Repo Link
  • Features
    • Loading of arbitrary object models (in the Wavefront OBJ format)
    • Simulation of refraction with Frensel effects
    • Physically-based depth of field and object focusing
    • Anti-aliasing to smoothen rendered scenes
    • Shading of objects using BSDF evaluation
    • Performance features
      • Mesh intersection culling using bounding boxes to reduce mesh render times
      • Termination of unnecessary paths using stream compaction
      • Material sorting to allow for more contiguous memory accesses
      • Caching the first bounce
  • Feedback
    • This project was very rewarding and I loved being able to model the physical world on the GPU. I learned a ton about how we can simulate materials and make optimizations to make our GPU perform a little bit better.

I used one late day, and my README was last updated on Oct 08 at 6:10 PM.

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