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@7DBW13 7DBW13 commented Oct 9, 2021

  • Repo Link
  • CUDA-based path tracer, which is capable of rendering globally-illuminated images very quickly.
    • Ideal Diffuse and Perfectly Specular-Reflective Surfaces Rendering
    • Path continuation/termination using Stream Compaction
    • Refraction with Frensel Effects
    • Arbitrary Mesh Rendering
    • Texture Mapping and Bump Mapping
    • Physically-Based Depth-of-Field
    • Stochastic Sampled Antialiasing
    • Direct lighting
    • Motion Blur
    • Sorting Rays by Material Type
    • Cache for First Bounce Intersections
  • Really great project. Learned a lot. Painful but satisfied. I tried to implement more features as I can since most of them are very interesting, but the time is limited. Hope I can take time to come back and add more features to my path tracer in future.
  • 2 late days are used for this project

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7DBW13 commented Oct 11, 2021

The final version of README has been uploaded.

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