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CUDA-based path tracer
Ideal Diffuse and Perfectly Specular-Reflective Surfaces Rendering
Path continuation/termination using Stream Compaction
Refraction with Frensel Effects
Arbitrary Mesh Loading and 7 Plane Bounding Volume
Depth-of-Field
Stochastic Sampled Antialiasing
Motion Blur
Sorting Rays by Material Type
Procedural Structure
Procedural Texture
Cache for First Bounce Intersections

2 late days are used for this project

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