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@JohnnySIST JohnnySIST commented Oct 6, 2025

Repo Link: Project3-CUDA-Path-Tracer

Core Features Completed

  • Shading kernel with BSDF evaluation (diffuse, perfect specular surfaces)
  • Stream compacted path termination
  • Sorting by material type
  • Stochastic sampled antialiasing

Extended Features Completed

  • Visual Improvements
    • 2️⃣​ Refraction with Frensel effects
  • Mesh Improvements
    • 4️⃣​ Arbitrary mesh loading and rendering (glTF)
  • Performance Improvements
    • 1️⃣​ Russian roulette
    • 6️⃣​ Hierarchical spatial data structures

Other Features and Details

  • For specular materials, I've included both refraction and reflection
  • I used tinygltf to parse gltf formats
  • The termination rate for Russian roulette is 0.9 by default
  • I used BVH to accelerate the intersection test

README Completion Checklist

  • Cover image in readme does not use Cornell Box
  • Descriptions, screenshots, debug images, side-by-side comparisons of features implemented
  • Analysis
  • Scenes and meshes included or linked
  • Third-party library changes or compilation changes documented
  • Bloopers (optional)

Late Days Used

I've used 3 late days in this project.

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