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@jackypark9852 jackypark9852 commented Oct 6, 2025

Repo Link

https://github.com/[jackypark9852/CUDA-Path-Tracer](https://github.com/jackypark9852/CUDA-Path-Tracer)

Core Features Completed

  • Shading kernel with BSDF evaluation (diffuse, perfect specular surfaces)
  • Stream compacted path termination
  • Sorting by material type
  • Stochastic sampled antialiasing

Extended Features Completed

  • Visual Improvements
    • 2️⃣Refraction
    • 2️⃣ Depth of field
    • ❓Texture mapping with mesh (color, metallicRougheness, normal)
    • ❓ Environment map
    • ❓ GGX Microfacet
    • ❓ ACES tonemapping and gamma correction
  • Mesh Improvements
    • 4️⃣ GLTF Mesh Loading
  • Performance Improvements
    • 6️⃣ Hierarchical spatial data structures
      • ❓ SAH, binned building, and better order traversal
    • 3️⃣ NVIDIA OptiX denoiser
  • Other Improvements

Other Features and Details

README Completion Checklist

  • Cover image in readme does not use Cornell Box
  • Descriptions, screenshots, debug images, side-by-side comparisons of features implemented
  • Analysis
  • Scenes and meshes included or linked
  • Third-party library changes or compilation changes documented
  • Bloopers (optional)

Late Days Used

3 for code
1 for README

Project feedback

Introduced a MaterialType enum class and added a type field to the Material struct. Updated material loading in Scene::loadFromJSON to set the type and handle transmissive materials with index of refraction.
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