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Core Features Completed

output

  • [yessir] Shading kernel with BSDF evaluation (diffuse, perfect specular surfaces)
  • [that's right] Stream compacted path termination
  • [oh yeah] Sorting by material type
  • [this too] Stochastic sampled antialiasing

Extended Features Completed

  • Visual Improvements

    • Refraction - 2️⃣ points
    • ❓Texture mapping with mesh
    • ❓ Environment map
    • NVIDIA OptiX denoiser using Normals- 3️⃣ points
    • ❓❓❓ Animation ❓❓❓
  • Mesh Improvements

  • Gltf Mesh Loading - 4️⃣ points
  • ❓ Skinning, Joints
  • ❓ Plane Primitive
  • Performance Improvements
  • BVH spatial data structures, using SAH 6️⃣ points

Other Features and Details

For libraries used like optix, it should be sufficient to just build the solution in directory, as they have header builds (how do those work?) that I've placed within the external directory

  • ...

README Completion Checklist

  • Cover image in readme does not use Cornell Box
  • Descriptions, screenshots, debug images, side-by-side comparisons of features implemented
  • Analysis
  • Scenes and meshes included or linked
  • Third-party library changes or compilation changes documented
  • Bloopers (optional)

Late Days Used

Project feedback

@eliasimow
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read me is updated. Thank you!

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