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Module Concept
Karl-Josef Adler edited this page Dec 7, 2023
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The structure of this project is like an onion or a stack:
- Loading GLB-Tiles (O2W: Bevy-Load local/web + Extras for Cars, Select, Web. Cache, "Am web jeder lad für jeden")
- Manage Tiles (SceneView:
- Control/UI (example) (Riesenrad, Rollstuhl, Car/Train/Ship, Flieger/Ballon/Zeppelin,…)
- Gamification (Packman, Rennen, … )
- Metaverse (VR, MMORPG, TextChat, AudioChat, for the frontend and at the backend:
- Tile generation (for back- and frontend)
- Tile server
- Multiplayer-Server
Kollisionen wohin?
Useful solutions to be used in/with OSMeta
- Terrain: https://github.com/kurtkuehnert/terrain_renderer
- Terrain: https://github.com/Uriopass/Egregoria
Alternatives to Bevy: