[android]optimize skeleton drawable load, Avoid app crashes caused by load error #2947
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Prevent crashes during skeleton loading by ensuring UI initialization runs on the main thread and by catching/logging load failures.
Key changes:
Added @mainthread setSkeletonDrawable(...) to centralize init and frame scheduling.
Made loadFrom(AndroidSkeletonDrawableLoader) public, async, with try/catch; posts setSkeletonDrawable to main thread; logs errors on failure.
loadFromDrawable(...) now posts to the main thread.
Impact:
Avoids crashes on load errors; enforces UI-thread correctness; no breaking changes.