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[BUGFIX] Make MathUtil Lerp Functions not FPS-dependent #6181
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This might be the one that does it |
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Chat is this true |
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this fixes the lerping being strange for scoring at high framerates? (I assume it does for other lerping issues, but that was the one I noticed the most when playing at 500fps and the score not smoothly lerping) |
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wherever this is occurring, im confident the issue lies in the implementation and not the lerp functions themselves then |


Description
Fixes the issue that
MathUtil::smoothLerpPrecisionandMathUtil::smoothLerpDecaycould be fps dependant sometimes.This makes these function really adapt to
deltaTimeso they show up the same in every framerate