Skip to content
Open
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
8 changes: 4 additions & 4 deletions README.md
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
Real time Matrix VFX implemeted in Shaders in Unity using Triplanar mapping
Real time Matrix VFX implemented in Shaders in Unity using Triplanar mapping
=================
![screenshot](documentation/matrix_gif.gif)

Expand All @@ -14,14 +14,14 @@ The Mesh is from Global Digital Heritage and is licnesed under non commercial us
## Documentaion
This was made and tested on Unity **2018.2.14f1** on **Windows** using **D3D**. It might work on other platforms fine, or might be minor issues. If there are issues, let me know.

For downloading the project, the meshes are on **Git LFS**. Which has a very limted bandwidth, it can be that you wont be able to clone this fork, if my bandwidth quota has already been reached for this month (other people cloned and used it up), in that case just download the project as ZIP, since I wont be adding new stuff to this repo except bug fixes in the future.
For downloading the project, the meshes are on **Git LFS**. Which has a very limited bandwidth, it can be that you wont be able to clone this fork, if my bandwidth quota has already been reached for this month (other people cloned and used it up), in that case just download the project as ZIP, since I wont be adding new stuff to this repo except bug fixes in the future.

Once you open the project, you can either open the Triplanar Scene or the ScreenSpace scene (under Assets/Scene).
The screen space showcases the matrix effect on a 2D surfaces whereas the TriplanarScene shows the effect on a 3D scene.

On both your control center is the Managment/Manager Gameobject. There you can decide if you want to have the matrix effect colored, or generally check how the effect is dispatched. To see the effect press play.
On both your control center is the Management/Manager Gameobject. There you can decide if you want to have the matrix effect colored, or generally check how the effect is dispatched. To see the effect press play.

In the Triplanar Scene, you start with no matrix effect, if you press R, the effect will be overlayed on the mesh. Press R again and the classic matrix effect will be shown. You can press R again to go to the pervious states.
In the Triplanar Scene, you start with no matrix effect, if you press R, the effect will be overlayed on the mesh. Press R again and the classic matrix effect will be shown. You can press R again to go to the previous states.

Navigation in Game view is done exactly as Scene View. Right mouse click and then fly around with WASD. Press shift to get a boost in speed.

Expand Down