git clone https://github.com/skypjack/entt.git
cd entt
mkdir build && cd build
cmake -DCMAKE_BUILD_TYPE=Release -DENTT_INSTALL=ON ..
sudo make install
Warning
If you are using ALT Linux, do not use this EnTT installation method.
su -
apt-get install entt-devel libglfw3-devel libGLEW-devel libglm-devel libpng-devel libvorbis-devel libopenal-devel libluajit-devel libstdc++13-devel-static libcurl-devel
sudo apt install libglfw3 libglfw3-dev libglew-dev libglm-dev libpng-dev libopenal-dev libluajit-5.1-dev libvorbis-dev libcurl4-openssl-dev
Tip
CMake missing LUA_INCLUDE_DIR
and LUA_LIBRARIES
fix:
sudo ln -s /usr/lib/x86_64-linux-gnu/libluajit-5.1.a /usr/lib/x86_64-linux-gnu/liblua5.1.a
sudo ln -s /usr/include/luajit-2.1 /usr/include/lua
sudo dnf install glfw-devel glew-devel glm-devel libpng-devel libvorbis-devel openal-soft-devel luajit-devel libcurl-devel
If you use X11:
sudo pacman -S glfw-x11 glew glm libpng libvorbis openal luajit libcurl
If you use Wayland:
sudo pacman -S glfw-wayland glew glm libpng libvorbis openal luajit libcurl
And install EnTT:
yay -S entt
git clone --recursive https://github.com/MihailRis/VoxelCore.git
cd VoxelCore
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Release ..
cmake --build . --parallel
Tip
Use --parallel
to utilize all CPU cores during build.
brew install glfw3 glew glm libpng libvorbis lua luajit libcurl openal-soft skypjack/entt/entt
Tip
If Homebrew fails to install lua
, luajit
, or openal-soft
, download, compile, and install them manually.
git clone --recursive https://github.com/MihailRis/VoxelCore.git
cd VoxelCore
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Release ..
cmake --build . --parallel
Note
Requirements: vcpkg, CMake, Git, and Visual Studio (with C++ tools).
There are two options to use vcpkg:
- If you have Visual Studio installed, the VCPKG_ROOT environment variable is often already set in the Developer Command Prompt for VS.
- Otherwise, install vcpkg manually:
cd C:\
git clone https://github.com/microsoft/vcpkg.git
cd vcpkg
.\bootstrap-vcpkg.bat
Then set the VCPKG_ROOT
environment variable and add it to PATH
:
$env:VCPKG_ROOT = "C:\vcpkg"
$env:PATH = "$env:VCPKG_ROOT;$env:PATH"
Tip
For troubleshooting, refer to the official vcpkg documentation.
After installing vcpkg, build the project:
git clone --recursive https://github.com/MihailRis/VoxelCore.git
cd VoxelCore
cmake --preset default-vs-msvc-windows
cmake --build --preset default-vs-msvc-windows
Note
Make sure your CMakeUserPresets.json
(if used) contains the correct VCPKG_ROOT
path.
Note
First, install Docker Engine: https://docs.docker.com/engine/install
docker build -t voxel-engine .
docker run --rm -it -v "$(pwd):/project" voxel-engine bash -c "cmake -DCMAKE_BUILD_TYPE=Release -Bbuild && cmake --build build --parallel"
docker run --rm -it \
-v "$(pwd):/project" \
-v /tmp/.X11-unix:/tmp/.X11-unix \
-v "$XAUTHORITY:/home/user/.Xauthority:ro" \
-e DISPLAY="$DISPLAY" \
--network=host \
voxel-engine ./build/VoxelEngine
Note
You need an X server like VcXsrv to display the GUI.
Launch with:
.\vcxsrv.exe :0 -multiwindow -ac
docker build -t voxel-engine .
docker run --rm -it -v "${PWD}:/project" voxel-engine bash -c "cmake -DCMAKE_BUILD_TYPE=Release -Bbuild && cmake --build build --parallel"
docker run --rm -it -v "${PWD}:/project" -e DISPLAY=host.docker.internal:0.0 --network=host voxel-engine ./build/VoxelEngine