Add support for AIFF files and other WAV formats #877
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(cherry picked from commit godotengine/godot@8345199)
Original PR: godotengine/godot#96545
Changes
In
ResourceImporterWAV::import(), replaces the entire data read step with one that usesdr_wav.Formats already supported by Godot and loop info detection should remain supported without regressions.
Extra WAV encoding formats like A-law, μ-law, MS ADPCM and IMA ADPCM can now be imported.
AIFF support
dr_wavis also able to read AIFF files, soResourceImporterWAVwas enabled to recognize it too.The importer was renamed from
Microsoft WAVtoMicrosoft WAV/Apple AIFFto reflect that.When it comes to sound effects, freesound.org provides much more AIFF than Ogg Vorbis files, so I thought adding support was reasonable:

wave,aif,aiffandaifcfile extensions have been added as recognized extensions alongsidewav.Others
Since both
AudioStreamWAVandResourceImporterWAVuse a 32-bit integer variable to store the amount of PCM frames, I added a check that denies import if the number of frames exceedINT32_MAX. This doesn't break compatibility, as attempting to import a file bigger than that would likely crash the editor